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Post by Cole on Sept 15, 2019 2:06:10 GMT
Name: Cole Laflamme Class and level: Rogue 3 (Thief) Race: Human (Variant) Background: Entertainer Alignment: Neutral Good Size: Medium Experience:1805/2700 Proficiency bonus: +2
He57ht 5' 7" Weight 156lbs
Appearance: Cole is a fair skinned human with light brown hair that edges towards blonde. Cole's eyes gleam a greenish brown colour but crows feet at their edges give him the appearance of someone much older than Cole's true age. They speak of a worldly experience that alludes to either many smiles or perhaps much pain. Cole is a slimmer individual while not physically imposing by any means his body appears to be well taken care of Cole always keeps himself as neat as possibly keeping his kit in order his hair pulled back and his beard trimmed. Though in simple fair he always.presents himself with confidants standing straight and chin up.he walks with a grace beyond his station likely due to his life.as an entertainer. Cole keeps his hands covered in gloves seemingly all the time, they are made of a fine soft thin leather.
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Post by Cole on Sept 15, 2019 2:10:03 GMT
Stat and Modifiers Str: 8 Mod: -1
Dex: 17 Mod: +3
Con: 14 Mod: +2
Int: 13 Mod: +1
Wis: 16 Mod: +3
Cha: 16 Mod: +3
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Post by Cole on Sept 15, 2019 3:31:07 GMT
Saving throwStat | Proficient? | Modifier | Strength | No | -1 | Dexterity | Yes | +5 | Constitution | No | +2 | Intelligence | Yes | +3 | Wisdom | No | +3 | Charisma | No | +3
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SkillsSkill | Proficient? | Modifier | Acrobatics | Yes | +5 | Animal Handling | No | +3 | Arcana | No | +1 | Athletics | No | -1 | Deception | Yes | +5 | History | No | +1 | Insight | No | +3 | Intimidation | No | +3 | Investigation | Yes | +3 | Medicine | No | +3 | Nature | No | +3 | Perception | Yes | +5 | Performance | Yes(e) | +7 | Persuasion | No | +3 | Religion | No | +1 | Sleight of Hand | Yes | +5 | Stealth | Yes(e)
| +7 | Survival | No | +3 |
Passive Perception 15Proficient ToolsTool | stat base | modifier | Thieves tools | Dexterity | +5 | Disguise kit | Charisma | +5 |
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Post by Cole on Sept 15, 2019 3:39:43 GMT
Armor Class: 14 Initiative: +3 Speed: 30 Maximum hitpoints: 21 Current hitpoints: 21 Temporary hitpoints: 0 Hitdice: d8 Current Hit dice: 3/3 Exhaustion: Death Saves:
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Post by Cole on Sept 15, 2019 3:46:46 GMT
Languages and proficiencies
Languages: Common Dwarvish Thieves' Cant
Proficiencies
Tool Proficiencies: Disguise kit, Thieves Tools, Fiddle Weapon Proficiencies: All simple weapons, Hand Crossbows, Longswords, Rapiers, Shortswords Armor Proficiencies: Light armor
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Post by Cole on Sept 15, 2019 3:52:31 GMT
Attacks Weapon | Attack bonus | Damage and type | Range | Throwing Blade(Dart) | +5 | 1d4+3 | 20/60ft | Dagger | +5 | 1d4+3 | 20/60ft | Sneak Attack |
| 2d6 |
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Post by Cole on Sept 15, 2019 3:54:30 GMT
WeightMax carrying Capacity | 120lb | Current weight | 15 | Lift, Pull, Drag | 240 |
Equipment# of | item | Total weight (lb) | 1 | lamp | 2 | 1 | backpack | 5 | 1 | flasks of oil | 1.5 | 4 | ration | 8 |
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| 20 | darts (throwing blade) | 5 | 1 | pouch (custom) | 1 | 1 | Dagger | 1 | 1 | Leather armour | 10 | 6 | turqouis gems (10g each) |
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| 1 | A favor from a lover (Green Bandana) | - | 1 | Common Clothes (custom 4 blade sheathes in sleeves) | 3 | 1 | cultist regalia (Frulam Mondath) | 1 | 1 | string of peals |
| 1 | gold and saphire ring |
| 4 | Throwing Blades (Darts) | 1 | 1 | bag of various gems |
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Wealth
Currency | Amount | Copper | 0 | Silver | 0 | Electrium | 0 | Gold | 158 | Platinum | 0 |
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Post by Cole on Sept 15, 2019 3:54:51 GMT
Features and Traits:
Thieves' Cant (Rogue) During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.
Sneak Attack (Rogue) Beginning at 1st level, you know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon. (currently 2d6) You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll. The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table.
By Popular Demand (Entertainer Background) You can always find a place to perform, usually in an inn or tavern but possibly with a circus, at a theater, or even in a noble’s court. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your performance makes you something of a local figure. When strangers recognize you in a town where you have performed, they typically take a liking to you.
Sharpshooter (feat *human variant*) You have mastered ranged weapons and can make shots that others find impossible. You gain the following benefits:
• Attacking at long range doesn't impose disadvantage on your ranged weapon attack rolls. • Your ranged weapon attacks ignore half cover and three-quarters cover. • Before you make an attack with a ranged weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll. If the attack hits, you add +10 to the attack’s damage.
Cunning action (Rogue) Starting at 2nd Level, your quick thinking and agility allow you to move and act quickly. You can take a Bonus Action on each of your turns in Combat. This action can be used only to take the Dash, Disengage, or Hide action.
Fast Hands(Thief) Starting at 3rd Level, you can use the Bonus Action granted by your Cunning Action to make a Dexterity (Sleight of Hand) check, use your thieves’ tools to disarm a trap or open a lock, or take the Use an Object action.
Second-Story Work(Thief) When you choose this archetype at 3rd Level, you gain the ability to climb faster than normal; climbing no longer costs you extra Movement. In addition, when you make a running jump, the distance you cover increases by a number of feet equal to your Dexterity modifier.
Steady Aim (Rogue) Starting at third level, As a Bonus Action, you give yourself advantage on your next Attack roll on the current turn. You can use this Bonus Action only if you haven't moved during this turn, and after you use the Bonus Action, your speed is 0 until the end of the current turn.
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Post by Cole on Sept 15, 2019 4:10:35 GMT
Personality Traits -I like a good insult even one directed at myself -I often slight those who have consumed too much alcohol
Ideals -I aim to be the best at my craft
Bonds - I seek to exceed a hated rival -Being the grandchild of a renowned dragon slayer is usually a good way to impress people, but just last week a gang of ruffians attacked you. You barely escaped with your life, but as you fled, the ruffians told you that the Cult of the Dragon never forgets and always avenges. You're hoping to lie low in a sleepy town called Greenest until this all blows over.
Flaws -too much anger often results in violence
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Post by Cole on Sept 15, 2019 19:08:38 GMT
Assumptions
-has a French accent -as a habit will often twirls a blade in his hand -always as a blade tucked into a sleeve this is with the purpose of being able to perform sleight of hand during a performance -wears a bandana to keep sweat from his eyes -will practice throws before bed often using a large tree or wooden wall -wears gloves on both hands (hands are terribly scarred from what looks to be thin long cuts -almost always smiling -During free moments Cole always replaces his throwing daggers that are in his sleeves(4 sheaths total). -Ambidextrous -Cole exaggerates all his movements as if he is performing -Pairs himself with drake for scouting
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Post by Cole on Sept 15, 2019 19:11:11 GMT
Backstory
Cole LaFlamme, a man whose name some may recognize. Whether you have heard him spin a tale, were enchanted by his fiddle or found him in a town square performing trick shots with his blades many have seen all those who have happened upon him have been entertained. But all people have an origin and Cole's is one tale he does not share. Cole was born in the back of his families wagon on a cold winter night 2 days away from waterdeep. This was not uncommon for the troope Cole would Cole would call family for sometime a life of trial and of roads was often the life of most entertainers. As a boy Cole was schooled in many arts of performance weaving tales, playing fiddle, performing stage work and being his fathers assistant for his blade throwing act. This part of Cole's life was happy, simple and full of amazing people. Around the age Cole turned 13, Cole's father was called into a meeting with the other families of the troope. No words were spoken by his father but come morning g the rest of the troope went one way and Cole's family went another. It was this day Cole had his life greatest one being his greatest hatred the other being his greatest love. His father began to fill himself with drink which resulted in an ever escalating amount of abuse for Cole. But it was also when Cole's father began to teach him the art of throwing a blade. The years to come were hard while ever improving So to was there an escalation to his fathers rage. This resulted in the next big change in Cole's life. Knowing his Father to return feom a tavern Cole was frightened. But his father did not act normally, he called Cole out to practice having Cole hold targets and also balance one upon his head. His father through expertly even though near blackout drunk. The last blade though didn't strike the target balanced on his head, it had sliced through part of his left ear. Cole sat stunned for a moment as warmth trickled down his jaw to his chin. Cole felt something new this time, an anger that all of a sudden exploded as Cole drew on of his darts throwing it at his father and burying it 4 inches into his fathers shoulder. Cole couldn't hear the yelling, the cries or the curses. He turned around blank quickly and methodically collected his blades his fiddle and a few essentials and left. He doesn't know who was pulling at him when he left. Maybe it was his mother or one of his siblings he did not know. For him, his life within this family was over. Cole has spent much time on the road applying his skills where he could and picking up some along the way. Some maybe less savoury than others but a man must eat.
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