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Aunna
Aug 21, 2020 2:02:48 GMT
Post by Aunna | Jessica on Aug 21, 2020 2:02:48 GMT
Description
Name: Aunna (Aunn) Class and level: Rogue (5)/Monk (1) Race: Changeling (hidden) Background: Outlander Alignment: Chaotic Neutral Size: Medium Age: 18 Experience: 20,976/23,000 Proficiency bonus: +3
Appearance:
Aunna is short, only 5'2" and quite slim at 115 lbs. As small and skinny as she is, she is quite toned. Aunna wears high quality, but well-used travelers clothes. A bow is slung on her back and a quiver of arrows rests on the right side of her waist. A short sword lies horizontally at the small of her back, hilt pointed to the right. Her hair is short and spiky, made to be out of her face. Pointed ears are alert and ready, twitching when it hears something nearby. Skin is tanned and sun-kissed, hands calloused and rough, smells of earth and trees. Aunna doesn't speak often, but when she does, she is soft spoken and says very little. But her eyes are always looking and always searching.
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Aunna
Aug 21, 2020 2:10:17 GMT
Post by Aunna | Jessica on Aug 21, 2020 2:10:17 GMT
Ability Scores
Str: 13 Mod: +1
Dex: 20 Mod: +5
Con: 14 Mod: +2
Int: 11 Mod: +0
Wis: 14 Mod: +2
Cha: 14 Mod: +2
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Aunna
Aug 21, 2020 2:21:03 GMT
Post by Aunna | Jessica on Aug 21, 2020 2:21:03 GMT
Saving ThrowsStat | Proficient | Modifier | Strength | No | +1 | Dexterity | Yes | +8 | Constitution | No | +2 | Intelligence | Yes | +3 | Wisdom | No | +2 | Charisma | No | +2 |
SkillsSkill | Proficient | Modifier | Acrobatics | Yes | +8 | Animal Handling | No | +2 | Arcana | No | +0 | Athletics | Yes | +4 | Deception | Yes | +5 | History | No | +0 | Insight | Yes | +5 | Intimidation | No | +2 | Investigation | Yes | +3 | Medicine | No | +2 | Nature | Expertise | +6 | Perception | Expertise | +8 | Performance | No | +2 | Persuasion | Yes | +5 | Religion | No | +0 | Sleight of Hand | No | +5 | Stealth | Expertise | +11 | Survival | Expertise | +9 |
Passive Senses
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Aunna
Aug 21, 2020 2:25:53 GMT
Post by Aunna | Jessica on Aug 21, 2020 2:25:53 GMT
Battle StatsInitiative Bonus | +5 | Armor Class | 17 (Unarmored Defense) | Speed | 30 | Maximum Hitpoints | 35 | Current Hitpoints | 25 | Temporary Hitpoints | 0 | Hit Dice | 5d8 | Current Hit Dice | 5 |
Death Saves:
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Aunna
Aug 21, 2020 2:28:56 GMT
Post by Aunna | Jessica on Aug 21, 2020 2:28:56 GMT
Languages and ProficienciesLanguages: - Common
- Elvish
- Sylvan
- Undercommon
Proficiencies
- Hand Crossbow
- Longsword
- Rapier
- Shortsword
- Simple Weapons
Tools
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Aunna
Aug 21, 2020 2:34:36 GMT
Post by Aunna | Jessica on Aug 21, 2020 2:34:36 GMT
AttacksAttack | Range | Hit/DC | Damage/Type | Properties | Dagger | 20/60 | +8 | 1d4+5 Piercing | Finesse, Light, Throws | Shortbow | 80/320 | +8 | 1d6+5 Piercing | Ammunition, Range, Two-Handed | Shortsword | 5 | +8 | 1d6+5 Piercing
| Finesse, Light | Unarmed Strike | 5 | +8 | 1d4+5 | Martial Arts |
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Aunna
Aug 21, 2020 2:40:52 GMT
Post by Aunna | Jessica on Aug 21, 2020 2:40:52 GMT
Spellcasting
NO SPELLS
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Aunna
Aug 21, 2020 3:03:29 GMT
Post by Aunna | Jessica on Aug 21, 2020 3:03:29 GMT
EquipmentOn Person | Weight | Arrows R:20 | S:20 | 1.25 lb | Dagger x2 | 2 lb | Dagger, Silvered
| 1 lb | Dust of Disappearance | - | Ring of Mind Shielding | - | Shortbow | 2 lbs | Shortsword | 2 lbs | Traveler's Clothes | 4 lbs | Waterskin | 5 lbs
| Total | 16 lbs |
Currency | Amount | Platinum | 0 | Gold | 592 | Electrum | 0 | Silver | 8 | Copper | 6 | Total | 592.86 |
Backpack | Quantity | Weight | Notes | Arrows, Regular | 40 | - | In Portable Hole | Ball Bearings | 1000 | 2 lbs |
| Bell | 1 | - |
| Candle | 1 | - |
| Crowbar | 1 | 5 lbs |
| Hammer | 1 | 3 lbs |
| Hunting Trap | 1 | 25 lbs |
| Lantern, Hooded | 1 | 2 lbs |
| Leather | 1 | 10 lbs |
| Oil (flask) | 1 | 2 lbs |
| Pouch, full of ash | 1 | - | Found in an urn in the SW part of level 2 dungeon | Quarterstaff | 1 | 4 lbs |
| Rations (1 day) | 5 | 10 lbs |
| Rope, Hempen (50') | 1 | 10 lbs |
| String | 10 | -
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| Tankard | - | - | Found, and given to, by Alfie | Thieves' Tools | 1 | 1 lb |
| Tinderbox | 1 | 1 lb |
| Total |
| 75 lbs |
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Total Weight: 100.7 lbs EncumbranceCarrying Capacity | 195 lbs | Push, Drag, or Lift | 390 lbs |
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Aunna
Aug 21, 2020 3:09:01 GMT
Post by Aunna | Jessica on Aug 21, 2020 3:09:01 GMT
Personality Traits- I always have a plan for what to do when things go wrong.
- I am always calm, no matter the situation. I never raise my voice or let my emotions control me.
Ideals- Chains are meant to be broken, as are those who would forge them.
Bonds- I'm guilty of a terrible crime. I hope I can redeem myself.
Flaws
- An innocent person is in prison for a crime that I committed. I'm okay with that.
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Aunna
Aug 21, 2020 3:17:09 GMT
Post by Aunna | Jessica on Aug 21, 2020 3:17:09 GMT
Features and Traits
Monk (Class)
- Unarmored Defense (PHB 77): While not wearing armor and not using a shield, your AC equals 10 + DEX modifier + WIS modifier.
- Martial Arts (PHB 77): While you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield, you can use DEX instead of STR for the attack and damage rolls, you can roll your Martial Arts damage die in place of the normal damage, and when you use the Attack action on your turn, you can make one unarmed strike as a bonus action.
Rogue (Class)- Sneak Attack (PHB 96): Once per turn, you can deal an extra 2d6 damage to one creature you hit with an attack with a finesse or ranged weapon if you have advantage on the attack roll. You don’t need advantage on the attack roll if another enemy of the target is within 5 ft. of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.
- Thieves' Cant (PHB 96): You have learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. It takes four times longer to convey such a message than it does to speak the same idea plainly.
- Cunning Action (PHB 96): You can take a bonus action on each of your turns to take the Dash, Disengage, or Hide action.
- Steady Aim (TCoE): As a bonus action, you give yourself advantage on your next attack roll on the current turn. You can use this bonus action only if you haven’t moved during this turn, and after you use the bonus action, your speed is 0 until the end of the current turn.
- Skirmisher (XGtE 47): You can move up to half your speed as a reaction when an enemy ends its turn within 5 ft. of you without provoking opportunity attacks.
- Survivalist (XGtE 47): When you choose this archetype at 3rd level, you gain proficiency in the Nature and Survival skills if you don’t already have it. Your proficiency bonus is doubled for any ability check you make that uses either of those proficiencies.
- Uncanny Dodge (PHN 97): Starting at 5th level, when an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you.
Changeling (Racial)- Shapechanger: As an action, you can change your appearance and your voice. You determine the specifics of the changes, including your coloration, hair length, sex, height and weight. You can make yourself appear as a member of another race, though none of your game statistics change. You can’t duplicate the appearance of a creature you’ve never seen, and you must adopt a form that has the same basic arrangement of limbs that you have. Your clothing and equipment aren’t changed by this trait.
Outlander (Background)
- You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.
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Aunna
Aug 23, 2020 0:45:07 GMT
Post by Aunna | Jessica on Aug 23, 2020 0:45:07 GMT
Backstory
The Faceless breed Changelings as spies. Purchased by the highest bidder, they infiltrate the lives of whoever the competition is and filter back the information. Aunn wanted out. With the help of the Ring of Shielding, she was able to make her escape and live life in the woods with a newly adopted persona: Aunna the wood elf. She keeps her true self hidden at all times. Even though she is good, The Faceless have more people, making them better. Not wanting to live her life looking behind her, she decided to try and buy her freedom with the wealth from Undermountain.
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Aunna
Aug 23, 2020 0:48:49 GMT
Post by Aunna | Jessica on Aug 23, 2020 0:48:49 GMT
Assumptions- Will take the rear for marching orders.
- Will actively listen and pay attention for possible ambushes.
- Will have bow and arrow ready when in an uncomfortable area.
- Will always collect as many used arrows as she can.
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