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Post by Deleted on Jun 9, 2020 19:20:26 GMT
Name: Mathias Typherium a.k.a. "Doc" "Matt"
Class and level: Rogue 1 Race: Variant Human Background: Criminal/Spy Alignment: Chaotic Neutral Size: Medium Experience: 50/300 Proficiency bonus: +2
Appearance: Mathias stands at somewhat big and tall 6'5", has chocolate brown eyes, and graying black and brown hair that he keeps up in dreads. He's always seen wearing his long black leather coat that houses many pockets with a simple black hat atop his head. Though he's only 35 his haggard looks and graying hair add more than a couple years to his appearance. Under his trademark coat he wears a simple tan shirt with a dark green vest complete with a reinforced leather breastplate for when fights break out. He also has a long pipe carved with Primordial script that blows bubbles.
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Post by Deleted on Jun 9, 2020 19:22:48 GMT
Stat and Modifiers Str: 12 Mod: +1
Dex: 16 Mod: +3
Con: 16 Mod: +3
Int: 14 Mod: +2
Wis: 14 Mod: +2
Cha: 8 Mod: -1
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Post by Deleted on Jun 9, 2020 19:25:10 GMT
Saving Throws
Stat Proficient? Modifier
Strength No +1 Dexterity Yes +5 Constitution No +3 Intelligence Yes +4 Wisdom No +2 Charisma No -1
Skills
Skill Proficient? Modifier
Acrobatics No +3 Animal handling No +2 Arcana No +2 Athletics No +1 Deception Yes +1 History No +2 Insight Yes +4 Intimidation No -1 Investigation Yes +4 Medicine (E) Yes +6 Nature No +2 Perception (E) Yes +6 Performance No -1 Persuasion No -1 Religion No +2 Sleight of hand Yes +5 Stealth Yes +5 Survival No +2
Passive Perception: 16 Passive Investigation : 14 Passive Insight: 14
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Post by Deleted on Jun 9, 2020 20:35:56 GMT
Armor Class: 14 (Leather Armor) Initiative: +3
Speed: 30 Maximum hitpoints: 11 Current hitpoints: 4 Temporary hitpoints: 0 Hitdice: d8 Current Hit dice: 1d8
Death Saves
Success O O O Failure O O O
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Post by Deleted on Jun 9, 2020 21:18:32 GMT
Languages and proficiencies
Languages: Common Undercommon Thieves' Cant
Proficiencies
Tool Proficiencies: Herbalism Kit, Playing Card Set, Thieves' Tools Weapon Proficiencies: Crossbow, Hand, Longsword, Rapier, Shortsword, Simple Weapons Armor Proficiencies: Light
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Post by Deleted on Jun 9, 2020 21:23:19 GMT
Attacks and Spellcasting
Weapons
Name Attack bonus Damage/type Properties H. Crossbow +5 1d6+3 Piercing Ammunition (range 30/120), loading, one-handed Dagger +5 1d4+3 Piercing Finesse, light, thrown (range 20/60) Sickle +3 1d4+1 Slashing Light
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Post by Deleted on Jun 9, 2020 21:26:42 GMT
Equipment:
(Total on Body: 91.18 lbs)
Healer's Kit - 6 lbs. (10gp)
A set of Common clothes (worn) - 3 lbs
Belt pouch (attached to the belt) - 1 lb.
Dagger (Sheathed in belt) - 1 lb.
Dagger (Sheathed in boot) - 1 lb.
Sickle (Sheathed in coat) - 2 lbs.
Hand Crossbow (slung over the right shoulder with a leather strap) - 3lbs. (75 gp)
Quiver (strapped in the upper portion of the right leg) - 1 lb. (1gp)
Bolts (40, 20 inside quiver) - 3 lbs. (1gp)
Hooded Lantern - 2 lbs. (5gp)
Iron Zhentarum Coin (Kept in pants pocket)
Bubble Pipe (Kept in jacket pocket)
Backpack - 5 lbs (Total on Backpack: 58 lbs) Bedroll - 7 lbs Mess kit - 1 lb Rations x10 - 20 lbs Hempen rope (50ft) - 10 lbs Tinderbox - 1lb Torch x6 - 6 lbs Waterskin - 5 lbs Healer's Kit - 6 lbs (10gp) Herbalism Kit - 3 lbs. (5gp)
Encumbered: >180 lbs Heavily Encumbered: >240 lbs Max Carrying capacity: 180 lbs Push, Drag or Lift: 360 lbs
Currency: Copper - 0 Silver - 0 Electrum - 0 Gold - 9 Platinum - 0
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Post by Deleted on Jun 9, 2020 21:38:17 GMT
Personality Trait
- I would rather make a new friend than a new enemy - I always have a plan for what to do when things go wrong
Ideals
- People. I'm loyal to my friends, not any ideals (Neutral)
Bonds
- I was pushed, or encouraged, into the field by my parents, one of whom may have been a doctor.
Flaws
- Sometimes I go too far in my search for knowledge
Assumptions
- Matt always looks tired, haggard, or pissed off. Even when he isn't - Matt is keeping an eye out for herbal supplies to make potions and refill his Medical supplies - Matt sleeps using his coat as a blanket with weapons sheathed inside, but not in his armor - His crossbow isn't loaded
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Post by Deleted on Jun 9, 2020 22:47:50 GMT
Features and Traits:
Sneak Attack (1d6) PHB, pg. 96
Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack with a finesse or ranged weapon if you have advantage on the attack roll. You don’t need advantage on the attack roll if another enemy of the target is within 5 ft. of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.
Thieves’ Cant PHB, pg. 96
You have learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. It takes four times longer to convey such a message than it does to speak the same idea plainly.
Feature -
Healer PHB, pg. 167
When you use a healer's kit to stabilize a dying creature, that creature also regains 1 HP. As an action, you can spend one use of a healer's kit to tend to a creature and restore 1d6 + 4 HP to it, plus additional HP equal to the creature's maximum number of Hit Dice. The creature can't regain HP from this feat again until it finishes a short or long rest.
Criminal Contact
You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you.
Contact: Lucazza Nicovante M
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Post by Deleted on Jun 10, 2020 2:18:20 GMT
Backstory: Matt grew within Waterdeep near the North Ward, the closer to the House of Healing the better for both of his parents due to their profession. Dr.'s Martin and Alice Typherium were among the cities top physicians,building up quite the prestige and fame. And by the looks of things their soon wasn't falling too far from the tree, showing an acumen and talent for the medical arts that rivaled those of collegium students. By the time Mathias was 18 and nearing the end of his own training his mother was in talks of becoming Medicum chairwoman herself. It was around this time that things took a turn for the terrible. The first domino was the entrance exam. Call it nerves, bad luck, or a curse. Whatever it was it caught Matt in the worst way, causing him to second and triple guess information that had been drilled into him since he'd learned to read and write. As he struggled to grasp at information his tally of incorrect answers grew like a cancer upon his dreams of following in his parents footsteps. Afterward both of his parents refused to speak to him for the remainder of the day, and as the next week came so did the rumors of how the bright young Typherium flamed out and bombed any chance of gaining entry into the collegium that year, forever tarnishing the perfect family persona his parents had worked so hard to maintain. Overcome by the personal shame and the looks of disappointment Matt gathered up some of his belongings and supplies and left in the night, resolving that leaving on his own to whatever ends the gods had for him would be better than another day of suffering through the tension filled silent meals and poorly veiled looks in his parents eyes, questioning how they could've raised, whatever he'd become. Weeks later, sitting in a hole in the wall inn and tavern, slowly but surely running into the bottom of his coin purse, opportunity came through the door... in the form of multiple people bursting through the door covered in blood with crossbow bolts sticking out of their bodies. Purely out of reflex he rushed up to his room to grab his equipment, the adrenaline cutting straight through his hard earned buzz. As he returned and began to go to work on the newcomers and being fully sober for the first time in a while a few things began to don on Matt. Firstly, in all the time he'd spent in the inn there had only ever been the bartender present. Secondly, for such a busy part of the city he'd never had a neighbor... ever. Thirdly, there were only three rooms in the inn, all of them empty, but he'd seen multiple people enter. And lastly, these people were armed to the teeth with alley-piece crossbows and daggers galore... even the silent brooding bartender. Matt had just spent a month and a half living in a front for some kind of criminal organization. As he was coming to this realization and finishing up his work on the injured he felt a sudden and not so gentle thump on the back of his head. When he awoke later he found himself on his knees with a blade to his throat before a man sitting on a gilded wooden throne in a room filled with men and women clothed in black. After a confusing assault of questions that he would later figure out was an interrogation, Matt was "offered" a job. His medical services, day or night, rain or shine, in exchange for training, supplies, a place to sleep, and food to eat; or he could get an untrained horizontal tracheotomy via a somewhat dull and non-sterile blade from one ear to the other. So of course, he accepted. And thus he was introduced to life as a Zhentarim family member. A whirlwind of weeks turned months of training. Not only his instruction in the basics of weaponry, armor, and locksmithery, but instructing others sent to him for training in what he knew of medicine and herbcraft. After a few months of work, medical tomes started to show up, he got better quarters, all of a sudden he'd risen from a Fang to a Wolf in the organization, and gotten some devoted students, a few cordial acquaintances. In fact, when he stopped to look around and realized it was half a decade later, he found that he'd stumbled into a group of people he might call... family. He had become a doctor, though one practicing without proper documentation or authority, and had a promising student that he was taking under his wing, someone that reminded him of himself in a young man named Sygmond. Another five years passed in his service to the Zhentarim and as he was working he'd noticed that Syg was late... which was strange, because he hadn't been late since the early days of his training, Matt had made sure of that with a few drops of Bloatgut oil in his ale that day in the boys lunch. After sending Lucazza out, who was one of his faster runners, the boy returned with news that Syg's house had been ransacked and partially burned, Syg himself had disappeared with clear signs of a struggle, leaving behind only a single dead cultist. After some investigation information was found out that suggests that Syg could possibly be held somewhere near the Dessarin Valley. Leaving one of his other trainees in charge Matt gathered up some of his own supplies and started off in that direction, seeking to reclaim his student and get him back home safe and sound...
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