Xiari
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Posts: 150
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Xiari
Nov 1, 2019 14:31:53 GMT
Post by Xiari on Nov 1, 2019 14:31:53 GMT
Name: Xiari Falone Class and level: sorcerer 1(draconic bloodline)/warlock 4(the undying) Race: Human (variant) Background: far traveler Alignment: Neutral Size: 5'7 (medium) Age: 27 Experience: 9,192/14,000 Proficiency bonus: +3
Appearance: Xiari is an average sized guy in his late 20s. He has a rather pale skin tone which might give him the look of some sort of vampire if it weren't for the bright red scales that cover half of his body. He has amber colored eyes and can most often be seen wearing light clothing and a dark amulet around his neck.
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Xiari
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Posts: 150
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Xiari
Nov 1, 2019 14:34:58 GMT
Post by Xiari on Nov 1, 2019 14:34:58 GMT
Stat and ModifiersStr: 13 (14) Mod: +2
Dex: 20 Mod: +5
Con: 16 Mod: +3
Int: 9 Mod: -1
Wis: 10 Mod: 0
Cha: 20 Mod: +5
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Xiari
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Posts: 150
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Xiari
Nov 1, 2019 14:46:53 GMT
Post by Xiari on Nov 1, 2019 14:46:53 GMT
Saving ThrowsStat | Proficient? | modifier | Strength |
| +2 | Dexterity |
| +5 | Constitution | yes | +6 | Intelligence |
| -1 | Wisdom |
| 0 | Charisma | yes | +8 |
Skills Skill | Proficient? | modifier | Acrobatics |
| +5 | Animal handling |
| 0 | Arcana |
| -1 | Athletics |
| +2 | Deception | yes | +8 | History |
| -1 | Insight | yes | +3 | Intimidation |
| +5 | Investigation |
| -1 | Medicine |
| 0 | Nature |
| 0 | Perception | yes | +3 | Performance | yes | +8 | Persuasion |
| +5 | Religion |
| -1 | Sleight of hand |
| +5 | Stealth | yes | +8 | Survival |
| 0 |
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Xiari
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Posts: 150
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Xiari
Nov 1, 2019 16:18:31 GMT
Post by Xiari on Nov 1, 2019 16:18:31 GMT
Armor Class: 18 Initiative: +5, with advantage because of the Lance Speed: 30 Maximum hitpoints: 55 Current hitpoints: 3 Temporary hitpoints: 0 Hitdice: 1d6/4d8 Current Hit dice: 0 Carrying capacity: 210 Death Saves Success O O O Failure O O O
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Xiari
Full Member
Posts: 150
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Xiari
Nov 1, 2019 16:19:49 GMT
Post by Xiari on Nov 1, 2019 16:19:49 GMT
Languages and proficiencies
Languages: Common Draconic Orc Infernal Proficiencies
Tool Proficiencies: lute Weapon Proficiencies: simple weapons Armor Proficiencies: Light armor
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Xiari
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Posts: 150
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Xiari
Nov 1, 2019 16:32:28 GMT
Post by Xiari on Nov 1, 2019 16:32:28 GMT
Attacks and SpellcastingWeapons Name | Attack bonus | Damage/type | Shocking grasp | +8 | 2d8 lightning damage | Firebolt | +8 | 2d10 fire damage | Eldritch blast | +8 | 1d10×2 force damage | Toll the dead | +8 | 2d8/2d12 necrotic damage | Dagger | +8 | 1d4+5 piercing damage | Lance of warning | +2 | 1d12+2 piercing damage |
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Spellcasting Spellcasting ability | spell save | attack bonus | Charisma | 16 | +8 |
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Slot level | Slots total | Slots expended | 1 | 2 | 0 | 2 | 2 | 1 |
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Sorcerer spellsCantrips:Mage hand(phb) Mending(phb) Shocking grasp(phb) Firebolt(phb) Level 1 Spells:Shield(phb) Magic missile(phb) Warlock spellsCantrips: Eldritch blast(phb) Toll the dead(xgte) Spare the dying(phb) Prestidigitation(phb) Level 1 Spells:Hellish rebuke(phb) Level 2 spells:Shadow blade(xgte) Invisibility(phb) Silence(phb) Darkness(phb)
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Xiari
Full Member
Posts: 150
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Xiari
Nov 1, 2019 16:38:09 GMT
Post by Xiari on Nov 1, 2019 16:38:09 GMT
Equipment
On person | weight | Travelers clothes | 4 lbs | A light crossbow | 5 lbs | 20 arrows | 1 lbs | 2 daggers | 1×2 lbs | Dark shard amulet | 1 lbs | Lance of warning | 6 lbs |
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Total Weight: 19
Currency | amount | weight | Copper | 0 | 0 | Silver | 0 | 0 | Electrum | 0 | 0 | Gold | 0 | 0 | Platinum | 0 | 0 |
Total: 0
In backpack | weight | Crowbar | 5 lbs | Hammer | 3 lbs | 10 pitons | 0,25×10 lbs | 10 torches | 1×10 lbs | Tinderbox | 1 lbs | 10 rations | 2×10 lbs | Waterskin | 5 lbs | 50 feet of Hempen rope | 10 lbs | Lute | 2 lbs | Maps |
| Jewelry (worth 10g) | 1 lbs | A brass orb etched with strange runes. | 3 lbs | Brass brazier | 3 lbs | 10g worth of charcoal, incense and herbs | 1 lbs | Common health potion | 0,5 lbs |
Total Weight: 67
Encumbered: > 210 Heavily Encumbered: 280 Max Carry Capacity: 210 Push, Drag, or Lift: 420
Currently carrying: 86
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Xiari
Full Member
Posts: 150
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Xiari
Nov 1, 2019 16:50:01 GMT
Post by Xiari on Nov 1, 2019 16:50:01 GMT
Personality Trait
- I begin or end my day with small traditional rituals that are unfamiliar to those around me.
-I have my own ideas about what is and is not food, and I find the eating habits of those around me fascinating, confusing, or revolting.
Ideals
-Inquisitive. Everything is new, but I have a thirst to learn. (Neutral)
Bonds
-I'm fascinated by the beauty and wonder of this new land.
Flaws -I pretend not to understand the local language in order to avoid interactions I would rather not have.
Assumptions
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Xiari
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Posts: 150
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Xiari
Nov 1, 2019 16:50:36 GMT
Post by Xiari on Nov 1, 2019 16:50:36 GMT
Features and Traits:Tough (variant human feat) Your hit point maximum increases by +2 per level. This applies retroactively, as well as to every level you take hereafter. Dragon Ancestor (sorcerer)At 1st level, you choose one type of dragon as your ancestor (red dragon) . The damage type associated with each dragon is used by features you gain later.
You can speak, read, and write Draconic. Additionally, whenever you make a Charisma check when interacting with Dragons, your Proficiency Bonus is doubled if it applies to the check.
Draconic Resilience (sorcerer) As magic flows through your body, it causes physical traits of your dragon ancestors to emerge. At 1st level, your hit point maximum increases by 1 and increases by 1 again whenever you gain a level in this class.
Additionally, parts of your skin are covered by a thin sheen of dragon-like scales. When you aren’t wearing armor, your AC equals 13 + your Dexterity modifier.
Among the Dead (warlock) Starting at 1st level, you learn the Spare the Dying cantrip, which counts as a warlock cantrip for you. You also have advantage on saving throws against any disease.
Additionally, undead have difficulty harming you. If an undead targets you directly with an attack or a harmful spell, that creature must make a Wisdom saving throw against your spell save DC (an undead needn't make the save when it includes you in an area effect, such as the explosion of Fireball). On a failed save, the creature must choose a new target or forfeit targeting someone instead of you, potentially wasting the attack or spell. On a successful save, the creature is immune to this effect for 24 hours. An undead is also immune to this effect for 24 hours if you target it with an attack or a harmful spell.
Eldritch Invocations (warlock)
Voice of the Chain Master Prerequisite: Pact of the Chain feature You can communicate telepathically with your familiar and perceive through your familiar’s senses as long as you are on the same plane of existence. Additionally, while perceiving through your familiar’s senses, you can also speak through your familiar in your own voice, even if your familiar is normally incapable of speech.
Devil’s Sight You can see normally in darkness, both magical and nonmagical, to a distance of 120 feet.
Pact of the chain (warlock) You learn the find familiar spell and can cast it as a ritual. The spell doesn’t count against your number of spells known.
When you cast the spell, you can choose one of the normal forms for your familiar or one of the following special forms: imp, pseudodragon, quasit, or sprite.
Additionally, when you take the Attack action, you can forgo one of your own attacks to allow your familiar to make one attack with its reaction.
Feature: All Eyes on You (far traveler) Your accent, mannerisms, figures of speech, and perhaps even your appearance all mark you as foreign. Curious glances are directed your way wherever you go, which can be a nuisance, but you also gain the friendly interest of scholars and others intrigued by far-off lands, to say nothing of everyday folk who are eager to hear stories of your homeland.
You can parley this attention into access to people and places you might not otherwise have, for you and your traveling companions. Noble lords, scholars, and merchant princes, to name a few, might be interested in hearing about your distant homeland and people.
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Xiari
Full Member
Posts: 150
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Xiari
Nov 1, 2019 16:50:59 GMT
Post by Xiari on Nov 1, 2019 16:50:59 GMT
Backstory:
Ever since Xiari was young his parents had told him stories about his far ancestors. He had the blood of dragons flowing through his veins or so they told him. His parents were incredibly proud of their dragon ancestors and they often got a very aggressive reaction to any they considered insulting to their ancestry. Because of that they often traveled a lot from town to town in order to avoid being prosecuted for the numerous bar fights that they started.
Of course it had to end at some point. It was in one of those fights that they ended up almost killing a civilian. The towns guard showed up and arrested his parents.
Xiari was sleeping when all of it happened and woke up the next day to one of the guards telling him to come with him. When they got there he found his parents locked up with no sign of being freed any time soon.
Luckily for him the towns folk didn't judge him based on his parents and he got adopted in a family of half orcs. Though Xiari might have never truly seen them as his family, he does think back fondly to his days with them. His adoptive father was incredible at playing the lute and would often do so for his children. Xiari often practiced with him and slowly but surely learned how to play the lute himself.
As fun as his time with the family might have been he grew increasingly lonely. Of course he wasn't quite like his adoptive brothers, but he couldn't relate to the humans either. The scales that slowly but surely started to cover more and more of his body made it clear that he was different from the other kids in town and it didn't go without notice.
After a few years living in town without his real parents coming any closer to leaving prison, Xiari decided to set out on an adventure to find his dragon ancestors, his parents mentioned a name once in one of their stories 'Kaydrycrayg' also known as The Eternal One. Since it was the only lead he had, he decided to look for Kaydrycrayg and reunite with this distant ancestor.
He grabbed his stuff and left leaving his adoptive family a little with his thanks. Traveling completely alone proved to be rather rough, but at least for the first few weeks he managed. He made money by turning the stories his parents used to tell him into songs and singing them along with his lute in taverns that he came across.
Though everything seemed fine the first few weeks he quickly found his health going down. He couldn't walk as long as he used to, he had a rather persistent cough that seemed to show up at the most inconvenient times, there wasn't a day where he didn't find himself almost fainting at least once. One day he passed out during a performance and the villagers brought him to a medic. It came out that he was severely deceased and that he would have to stay there for a while.
He recovered, but the cough never truly dissappears.
After leaving recovering he continued his journey. It wasn't long before he found his first actual lead, tales talked about a dragon that might have been housing in a mountain top nearby 'the eternal one' is what they called. Of course no one dared to climb a mountain that might be housing a mighty dragon so no one could confirm the tales, but Xiari decided to check it out anyway.
It was a long climb, but eventually he was on top of the mountain. And to his joy he noticed a small slither of smoke coming out of a hole in top. Without thinking he ran in and immediately started to cough horribly because of the smoke. He covered his nose and mouth with a piece of cloth and continued down.
After what seemed like forever he finally turned a corner and found a large pile of treasure with on top of it a 'sleeping' dragon. Yet something didn't seem quite right. In the stories he heard Kaydrycrayg was always red, but in this case the color seemed to have faded. In addition once Xiari removed the piece of cloth he noticed that there was a smell of rot in the room, the kind that only a long dead corpse could spread. As he was staring at what appeared to be a long dead dragon Kaydrycrayg opened his eyes and blew a cloud of smoke into Xiari's face.
After explaining his story to the dragon Kaydrycrayg decided to have mercy on Xiari and made a deal with him. Kaydrycrayg would lend Xiari some of his powers if Xiari would dedicate his life from that moment on to add treasure to the dragons hoard.
And so Xiari set out again, but this time to find treasure so he can fulfill his part of the deal.
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Xiari
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Posts: 150
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Xiari
Nov 1, 2019 20:44:04 GMT
Post by Xiari on Nov 1, 2019 20:44:04 GMT
Current familiarImpTiny fiend, chaotic neutral Armor Class: 13 Hitpoints: 10 Current hitpoints: 9/10 Speed 20 ft., fly 40 ft. Strength | 6 | -2 | Dexterity | 17 | +3 | Constitution | 13 | +1 | Intelligence | 11 | +0 | Wisdom | 12 | +1 | Charisma | 14 | +2 |
Skills: Deception +4, Insight +3, Persuasion +4, Stealth +5 Damage Resistance: Cold; Bludgeoning, Piercing, and Slashing From Nonmagical Attacks That Aren't Silvered Damage Immunities: Fire, Poison Condition Immunities: Poisoned Senses: Darkvision 120 Ft., passive Perception 11 Languages: Infernal, Common Shapechanger. The imp can use its action to polymorph into a beast form that resembles a rat (speed 20 ft.), a raven (20 ft., fly 60 ft.), or a spider (20 ft., climb 20 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Devil's Sight. Magical darkness doesn't impede the imp's darkvision.
Magic Resistance. The imp has advantage on saving throws against spells and other magical effects.
Actions
Sting (Bite in Beast Form). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d4 + 3) piercing damage plus (3d6)poison damage. The target must make a DC 11 Constitution saving throw, taking the poison damage on a failed save, or half as much damage on a successful one.
Invisibility. The imp magically turns invisible until it attacks, or until its concentration ends (as if concentrating on a spell). Any equipment the imp wears or carries is invisible with it.
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