AttacksName | Attack Bonus | Saving Throw | Damage/Type | Properties
|
Quarterstaff | +4 | | 1d6+1 Bludgeoning | Versatile (1d8) |
|
|
|
|
|
| | | | |
Shocking Grasp | +7 |
| 2d8 Lightening | Adv if target is wearing metal. On a hit target can not take reactions until the start of its next turn. |
Fire Bolt | +7 |
| 2d10 Fire | (120 ft) |
Ray of Frost | +7 | | 2d8 Cold | (60 ft) |
Toll the Dead | | Wis 15 | 2d8 Necrotic | (60 ft) 2d12 if target has already taken damage. |
Catapult |
| Dex 15 | 3d8 Bludgeoning
| (60 ft) one object weighing 1 to 5 pounds within range that isn’t being worn or carried.
|
Burning Hands |
| Dex 15 | 3d6 Fire | (15ft Cone) 1/2 Damage on successful save. Damage increases by 1d6 for each slot level above 1st. |
Chromatic Orb | +7 |
| 3d8 | (90 ft) Damage type of casters choice. Damage increases by 1d8 for each slot level above 1st.
|
Crown of Madness |
| Wis 15
| Charmed | On a fail, Target is Charmed and must use action to attack target of my choice. |
Magic Missle |
|
| 3d4+3 | (120 ft) Damage increases by 1d4+1 for each slot level above 1st. |
Ray of Sickness | +7 |
| 2d8 Poison | On Fail target must also make DC 15 Con save or be poisoned until the end of my next turn |
Witch Bolt | +7 |
| 1d12 Lightning | (30 ft) On each subsequent turn, use action to deal additional 1d12 lightning damage automatically. Damage increases by 1d12 for each slot level above 1st. Concentration, up to 1 minute. |
Enlarge/Reduce |
| Con 15 |
| Concentration, up to 1 minute
|
Erupting Earth |
| Dex 15 | 3d12 Bludgeoning | (120 ft) 20 ft Cube Damage increases by 1d12 for each slot level above 3rd. |
Fireball |
| Dex 15 | 8d6 Fire | (150 ft) 20 ft Sphere Damage increases by 1d6 for each slot level above 3rd.
|
Circlet of Blasting (Scorching Ray) | +5 |
| 2d6 Fire (Per Ray) | (120 ft) You create three rays of fire and hurl them at targets within range. You can hurl them at one target or several. (Once per day) |
SpellcastingSpellcasting Ability: | Intelligence |
Spell Save DC: | 15 |
Spell Attack: | +7 |
Spells Prepared: Wizard - 9 (+4 Cantrips) / Artificer - 5 (+3 Cantrips)
Slot Level | Slots Total | Slots Expended
|
1 | 6 | 2 |
2 | 3 | 1 |
3 | 2 | 2 |
Spellbook:Cantrips:Mage Hand (PHB, pg. 256)(P)
Mending (PHB, pg. 259)(P)
Prestidigitation (PHB, pg. 267)(P)
Ray of Frost (PHB, pg. 271)(P)
Toll the Dead (XGtE, pg. 169)(P)
Shocking Grasp (PHB, pg. 275)(P)
Fire Bolt (PHB, pg. 242)(P)
1st Level Spells:Alarm (PHB, pg. 211)()(R)
Burning Hands (PHB, pg. 220)(P)
Chromatic Orb (PHB, pg. 221)(P)
Comprehend Languages (PHB, pg. 224)()(R)
Crown of Madness (PHB, pg. 229)()
Find Familiar (PHB, pg. 240)()(R)
Mage Armor (PHB, pg. 256)()
Magic Missile (PHB, pg. 257)()
Ray of Sickness (PHB, pg. 271)()
Tenser's Floating Disk (PHB, pg. 282)()(R)
Unseen Servent (PHB, pg. 284)()(R)
Witchbolt (PHB, pg. 289)(P)
***
Detect Magic (PHB, pg. 231)(P/Art)(R)
Faerie Fire (PHB, pg. 239)(P/Art)
Feather Fall (PHB, pg. 239)(P/Art)
Sanctuary (PHB, pg.272)(P/Art)
Catapult (XGtE, pg. 150)(P/Art)
2nd Level Spells:Arcane Lock (PHB, pg. 215)(P)
Darkvision (PHB, pg. 230)()
Enlarge/Reduce (PHB, pg. 237)(P)
Misty Step (PHB, pg. 260)(P)
Rope Trick (PHB, pg. 272)()
Web (PHB, pg. 287)(P)
3rd Level Spells:Erupting Earth (EE, pg. 155)()
Fireball (PHB, pg. 241)(P)
Gaseous Form (PHB, pg. 244)(P)
Leomund's Tiny Hut (PHB, pg. 255)()(R)
Remove Curse (PHB, pg. 271)()
Water Breathing (PHB, pg. 287)()(R)
Robe of Useful Items:-Dagger
-Bullseye lantern (filled and lit)
-Steel mirror
-10-foot pole
-Hempen rope (50-feet, coiled)
-Sack
-Iron door
-Rowboat (12-feet long)
-Pit x2
-Wooden ladder
-5 potions of healing
-Spell scroll containing one spell of 1st to 3rd level
-Bag of 100 gp