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Post by windhelm on Oct 15, 2019 21:24:46 GMT
Name: Vadania Amakiir (Pronounced:Vah-dan-Ya) Class and Level: Wizard 1 Race: High elf Background: Sage
Alignment: Neutral Experience: 198/300 Size: Medium
Proficiency bonus: +2
Appearance: Vandania has long, curly, purple waist length hair and piercing blue eyes, with a 6'2" and 150lbs frame. She is most often seen wearing her array of corsets under her hooded robes and jackets, ensuring she always has a pair of sturdy boots to match and her quarterstaff by her side. Although quiet, she is often defensive with sarcasm but can prove very loyal and willing.
Height: 6'2" Weight: 150lbs
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Post by windhelm on Oct 15, 2019 21:33:46 GMT
Stat and Modifiers
Str: 12 Mod: +1
Dex: 16 Mod: +3
Con: 16 Mod: +3
Int: 18 Mod: +4
Wis: 15 Mod: +2
Cha: 14 Mod:+2
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Post by windhelm on Oct 16, 2019 17:53:56 GMT
Saving ThrowsStat | Proficient? | Modifier | Strength | No | +1 | Dexterity | No | +3 | Constitution | No | +3 | Intelligence | Yes | +6 | Wisdom | Yes | +4 | Charisma | No | +2 |
Stat | Proficient? | Modifier | Acrobatics (Dex) | No | +3 | Animal Handling (Wis) | No | +2 | Arcana (Int) | Yes | +6 | Athletics (Str) | No | +1 | Deception (Cha) | No | +2 | History (Int) | Yes | +6 | Insight (Wis) | Yes | +4 | Intimidation (Cha) | No | +2 | Investigation (Int) | Yes | +6 | Medicine (Wis) | No | +2 | Nature (Int) | No | +4 | Perception (Wis) | Yes | +4 | Performance (Cha) | No | +2 | Persuasion (Cha) | No | +2 | Religion (Int) | No | +4 | Sleight Of Hand (Dex) | No | +3 | Stealth (Dex) | No | +3 | Survival (Wis) | No | +2 |
Passive perception=14
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Post by windhelm on Oct 16, 2019 18:11:42 GMT
Armor Class: 13 Initiative: +3 Speed: 30ft
Maximum hitpoints: 18 Current hitpoints: 18 Temporary hitpoints: 0
Hitdice: d6
Current Hit dice: 2d6
Death Saves
Success O O O
Failure O O O
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Post by windhelm on Oct 16, 2019 18:14:08 GMT
Languages and proficiencies
Languages:
Common Elvish Abyssal Dwarvish Draconic
Proficiencies
Tool Proficiencies:
Weapon Proficiencies: Daggers, Darts, Slings, Quarter Staffs, Light Crossbows, Longsword, Shortsword, Shortbow, Longbow
Armor Proficiencies:
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Post by windhelm on Oct 16, 2019 18:15:42 GMT
Attacks and Spellcasting: Weapons Name | Attack Bonus | Damage | Type | Range | Quarterstaff | +3 | 1d6 (1d8) Versatile | Bludgeoning | 5ft | Firebolt | +6 | 1d10 | Fire | 120ft | Swordburst | Dex Save 14 | 1d6 | Force | 5ft | Chromatic Orb | +6 | 3d8 | Acid,Cold, Fire, Lightning, Poison, Or Thunder | 90ft | Ice knife | +6/Dex Save 14 | 1d10/2d6 | Piercing/Cold | 60ft | Witch Bolt | +6 | 1d12 | Lightning | 30ft |
Spellcasting Spellcasting Ability | Spell save DC | Spell attack bonus | Intelligence | 14 | +6
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Spell Slot Level: 1 Current Slots: 2/2 Cantrips:Mage hand Firebolt Presdigditation Sword Burst 1st level spells:Chromatic orb (P) Find Familiar (R) Ice Knife (P) Mage armour (P) Sleep (P) Witch Bolt (P)
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Post by windhelm on Oct 17, 2019 15:03:58 GMT
Carry Capacity:
Carry Capacity | Push, Drag, Lift | Encumberance | 180lbs | 360lbs | 240lbs |
Item | Weight | Quarterstaff | 4lbs | Component Pouch | 2lbs | Backpack | 5lbs | Book Of Lore (Locations) | 5lbs | Spellbook | 5lbs | 2 x Bottle Of Ink | - | 2 x Ink Pen | - | 10 x Parchment Sheets | - | Small Bag Of Sand | - | 2 x Small Knife | - | Letter From Dead Colleague | - | Common Clothes | 3lbs | Diamond (50gp) | - |
Current Weight: 24lbs Currency Type | Amount | Copper | 0 | Silver | 5 | Electrum | 0 | Gold | 67 | Platinum | 0 |
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Post by windhelm on Oct 20, 2019 20:58:44 GMT
Features And Traits:High ElfFey Ancestry: You have advantage on saving throws against being charmed, and magic can't put you to sleep. Trance: Elves don't need to sleep. Instead, they meditate deeply, remaining semiconcious, for 4 hours a day. ( The Common word for such meditation is 'Trance') While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years ofpractice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep. Dark Vision: Accustomed to twilight forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern colour in darkness, only shades of grey. SageResearcher: When you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it. Usually, this information comes from a library, scriptorium, university, or a sage or other learned person or creature. Your DM might rule that the knowledge you seek is secreted away in an almost inaccessible place, or that it simply cannot be found. Wizard
Spellcasting: - You regain all expended Spell Slots when you finish a Long Rest.
- You prepare the list of Wizard Spells that are available for you to cast. To do so, choose a number of Wizard Spells from your Spellbook equal to your Intelligence modifier + your Wizard level (minimum of one spell). The Spells must be of a level for which you have Spell Slots.
- You can change your list of prepared Spells when you finish a Long Rest. Preparing a new list of Wizard Spells requires time spent studying your Spellbook and memorizing the incantations and gestures you must make to cast the spell: at least 1 minute per Spell Level for each spell on your list.
Ritual Casting: You can cast a Wizard spell as a ritual if that spell has the ritual tag and you have the spell in your Spellbook. You don't need to have the spell prepared. Arcane Recovery: You have learned to regain some of your magical energy by studying your Spellbook. Once per day when you finish a Short Rest, you can choose expended Spell Slots to recover. The Spell Slots can have a combined level that is equal to or less than half your Wizard level (rounded up), and none of the slots can be 6th level or higher.
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Post by windhelm on Oct 20, 2019 21:06:13 GMT
Personality Traits: - I was driven by a wanderlust that led me away from home. --I'm horribly awkward in social situations. Ideals: -Meddling in the affairs of others only causes trouble. Bonds: - An injury to the unspoiled wilderness of my home is an injury to me. --I have heard rumours that a my childhood friend, half-elf named Talis, has been kidnapped by a strange group of dragon cultists. My investigations have led me to the town of Greenest. I must save her! Flaws: -I remember every insult I've received and nurse a silent resentment toward anyone who's ever wronged me.
Assumptions:
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Post by windhelm on Oct 21, 2019 9:50:02 GMT
Backstory
Vadania was born at home alongside her older brother, who were both left with just their father after their mother was horrifically mauled to death by a mountain lion while hunting. Although growing up with a poor lifestyle, she had a few close friends and managed to live a fairly ordinary childhood.
Being naturally curious, she packed up and went to learn more about the world. During her travels, she made an enemy of a half elf warlock, of whom she stole a riding horse to save from a neglectful life, who she named Shadow. With her horse, she ended up in battle, of which she survived, but left with reoccurring nightmares, leaving her to relive these experiences. After all her troubles, she became a wizard after finding herself lost in a forest where a hedge wizard, named Urtram Spellora, found her and took her in, where she was taught the rudiments of magic. Her mentor then gave her a job of collecting materials for his spells, where she obtained some extra gold for her time and help. Before she left to venture further, she received a fee of good will from the wizard who ensured a good life for Shadow. Seeing as her faithful riding horse had saved her life in the previous battle, she did not want to take him back into chaotic and dangerous world she would be going back in to.
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