zita
Junior Member
Posts: 57
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Post by zita on Sept 15, 2019 9:35:51 GMT
Name: Milo Thorngage Class and level: Barbarian 2 Race: stout halfling Background: Soldier Alignment: Neutral Good Size: small Experience: 300/300 Proficiency bonus: +2 Appearance: Milo is a rather tall halfling in his early 20s standing at around 3'7 feet with a weight of 50 pounds. He has bright red hair and lime colored eyes. He wears light clothes and almost always has 2 handaxes tied to his belt.
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zita
Junior Member
Posts: 57
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Post by zita on Sept 15, 2019 10:35:55 GMT
Stat and Modifiers Str: 15 Mod: +2
Dex: 16 Mod: +3
Con: 16 Mod: +3
Int: 12 Mod: +1
Wis: 12 Mod: +1
Cha: 8 Mod: -1
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zita
Junior Member
Posts: 57
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Post by zita on Sept 15, 2019 19:45:27 GMT
Saving Throws
Stat | Proficient? | Modifier | Strength | yes | +4 | Dexterity | no | +3 | Constitution | yes | +5 | Intelligence | no | +1 | Wisdom | no | +1 | Charisma | no | -1 |
Skills
Skill | Proficient? | Modifier | Acrobatics |
| +3 | Animal handling | yes | +3 | Arcana |
| +1 | Athletics | yes | +4 | Deception |
| -1 | History |
| +1 | Insight |
| +1 | Intimidation | yes | +1/+4 | Investigation |
| +1 | Medicine |
| +1 | Nature |
| +1 | Perception | yes | +3 | Performance |
| -1 | Persuasion |
| -1 | Religion |
| +1 | Sleight of hand |
| +3 | Stealth |
| +3 | Survival |
| +1 |
Passive perception: 11
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zita
Junior Member
Posts: 57
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Post by zita on Sept 15, 2019 19:49:04 GMT
Armor Class: 16 Initiative: +3 Speed: 25 Maximum hitpoints: 25 Current hitpoints: 25
Temporary hitpoints: 0 Hitdice: 2d12 Current Hit dice: 0d12 Carrying capacity: 112 Death Saves Success O O O Failure O O O
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zita
Junior Member
Posts: 57
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Post by zita on Sept 15, 2019 19:51:52 GMT
Languages and proficiencies
Languages: Common Halfling
Proficiencies
Tool Proficiencies: deck of cards, vehicles (land) Weapon Proficiencies: simple weapons, martial weapons Armor Proficiencies: Light armor, medium armor, shields
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zita
Junior Member
Posts: 57
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Post by zita on Sept 15, 2019 19:54:16 GMT
Attacks and SpellcastingWeaponsName | Attack bonus | Damage/type | Scimitar | +5 | 1d6+3 slashing | Handaxe | +4 | 1d6+2 slashing | Javelin | +4 | 1d6+2 piercing |
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zita
Junior Member
Posts: 57
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Post by zita on Sept 15, 2019 19:56:08 GMT
Equipment:Carrying capacity: 112
Currently carrying: 80,5 Push, pull and drag: 224 Over-encumbered: 150 Item name | description | weight | 2 Scimitars | strapped to waist | 3×2 lbs | 2 handaxes | strapped to waist | 2×2 lbs | 4 javelins | tied to backpack | 4×2 lbs | Broken dagger | in backpack | 2 lbs | Common clothes |
| 3 lbs | Backpack | on back | 5 lbs | Bedroll | in backpack | 7 lbs | Mess kit | in backpack | 1 lb | Tinderbox | in backpack | 1 lb | 10 torches | in backpack | 10×1 lbs | 10 rations | in backpack | 10×2 lbs | Waterskin | in backpack | 5 lbs | 50 feet of Hempen rope | in backpack | 10 lbs | Insignia of rank |
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| Deck of cards |
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| Needle that doesn't bend
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Buddy (mastiff) Buddy's carrying capacity: 195 Armor Class:12 Hit point max:6 Current hit points:0 Speed: 40 ft Name | Attack bonus | Damage/type | Bite | +3 | 1d6+1 Piercing |
Feats and traits Keen hearing and smell (Race): The mastiff has advantage on Perception checks that rely on hearing or smell. Currency:Copper - 0 Silver - 0 Electrum - 0 Gold - 35 Platinum -0
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zita
Junior Member
Posts: 57
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Post by zita on Sept 15, 2019 19:57:59 GMT
Personality Trait
-I’ve lost too many friends, and I’m slow to make new ones
-I can stare down a hell hound without flinching
Ideals
-Greater Good. Our lot is to lay down our lives in defense of others
Bonds -Those who fight beside me are those worth dying for
-On his deathbed, my father confessed that he had become involved with a group called the Cult of the Dragon. They paid him to smuggle goods across the sword coast. Wracked by guilt, he begged me to investigate the cult and undo the evil he may have helped foster. He urged me to begin my search in a town called Greenest.
Flaws -I’d rather eat my armor than admit when I’m wrong
Assumptions
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zita
Junior Member
Posts: 57
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Post by zita on Sept 15, 2019 19:59:19 GMT
Features and Traits:Rage (class) In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you aren’t wearing heavy armor: You have advantage on Strength checks and Strength saving throws. When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table. You have resistance to bludgeoning, piercing, and slashing damage. If you are able to cast spells, you can’t cast them or concentrate on them while raging. Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action. Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again. Unarmored Defense (class) While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.
Military Rank (background) You have a military rank from your career as a soldier. Soldiers loyal to your former military organization still recognize your authority and influence, and they defer to you if they are of a lower rank. You can invoke your rank to exert influence over other soldiers and requisition simple equipment or horses for temporary use. You can also usually gain access to friendly military encampments and fortresses where your rank is recognized.
Lucky (race) When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
Brave (race) You have advantage on saving throws against being frightened.
Halfling Nimbleness (race) You can move through the space of any creature that is of a size larger than yours.
Stout Resilience (race) You have advantage on saving throws against poison, and you have resistance against poison damage.
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zita
Junior Member
Posts: 57
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Post by zita on Sept 15, 2019 20:00:10 GMT
Backstory:
Milo grew up in a rather big city. Ever since he was young he displayed some rather serious anger issues, he was quick to get aggressive with people and almost always came home with some kind of bruises.
His father was away rather often so his mother, not being able to deal with his issues, send him to train with a family friend so he could learn to control his anger. His trainer came from a place far outside the big city he grew up in and thought him the ways of a totem barbarian. After a long time of training he decided to put his abilities to the test and give himself up to fight in the army to defend his city.
He was mostly given small tasks since he's not very experienced. After every task he would return home and share his stories with his family, just like how his father always came home with stories about his adventures. Though after a while his father returned home with a very serious disease. Milo took a break from the army to help take care of his father and a day before he died he told Milo the truth about his so called 'adventures'. His father had become associated with a group called the Cult of the Dragon, they offered to pay him to smuggle goods across the Sword Coast, not being able to find any other ways to support his family he accepted.
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