Solste
Junior Member
Posts: 70
|
Solste
Jul 18, 2021 15:17:43 GMT
via mobile
Post by Solste on Jul 18, 2021 15:17:43 GMT
Name: Solste Class and Level: Divine soul sorcerer Race: Red Dragonborn Background: Hermit Alignment: Neutral Size: Medium Height: 6'2" Weight: 235 Age: 24 years old
Experience: 0/300 Proficiency Bonus: +2
Appearance: Solste as a red dragonborn is covered in red scales. A sharp, almost axe like forward maw sits at the front of her face, while dreadlocked whisker appendages extend from the crown of her head and are tied together near the edge of their tips. Fine travellers clothes are worn by Solste that appear to be well taken care of. A calm, professional demeanor is ones first impression, but her eyes indicate something more feral and savage.
|
|
Solste
Junior Member
Posts: 70
|
Solste
Jul 18, 2021 15:44:28 GMT
Post by Solste on Jul 18, 2021 15:44:28 GMT
Strength | 15 | Mod | +2 |
|
| Dexterity | 10 | Mod | 0 |
|
| Constitution | 15 | Mod | +2 |
|
| Intelligence | 12 | Mod | +1 |
|
| Wisdom | 15 | Mod | +2 |
|
| Charisma | 16 | Mod | +3 |
|
|
Solste
Junior Member
Posts: 70
|
Solste
Jul 18, 2021 16:04:09 GMT
Post by Solste on Jul 18, 2021 16:04:09 GMT
Saving throws Stat | proficient | mod | Strength | No | +2 | Dexterity | No | 0 | Constitution | yes | +4 | Inteligence | No | +1 | Wisdom | No | +2 | Charisma | yes | +5 |
SkillsSkill | Proficient | Mod | Acrobatics | No | 0 | Animal Handling | No | +2 | Arcana | Yes | +3 | Athletics | No | +2 | Deception | Yes | +5 | History | No | +1 | Insight | No | +2 | Intimidation | No | +3 | Investigation | No | +1 | Medicine | Yes | +4 | Nature | No | +1 | Perception | No | +2 | Performance | No | +3 | Persuasion | No | +3 | Religion | Yes | +3 | Sleight of Hand | No | 0 | Stealth | No | 0 | Survival | No | 2 |
Passive Perception: 12
|
|
Solste
Junior Member
Posts: 70
|
Solste
Jul 18, 2021 16:17:09 GMT
via mobile
Post by Solste on Jul 18, 2021 16:17:09 GMT
Initiative Bonus | 0 | Armour Class | 10 | Speed | 30 | Max Hit points | 14 | Current Hit points | 14 | Temporary Hit Points | - | Hit Dice | 1d6 | Current Hit Dice | 1 |
Exhaustion: Death Saves:
|
|
Solste
Junior Member
Posts: 70
|
Solste
Jul 18, 2021 16:31:50 GMT
via mobile
Post by Solste on Jul 18, 2021 16:31:50 GMT
Languages and Proficiencies
Languages:
Common Draconic Celestial
Proficiency: -Daggers, Darts, Slings, Quarterstaffs, Light Crossbows
-Herbalism kit
|
|
Solste
Junior Member
Posts: 70
|
Solste
Jul 18, 2021 16:33:29 GMT
via mobile
Post by Solste on Jul 18, 2021 16:33:29 GMT
Attacks:Name | Attack Bonus | Saving throw | Damage& Type | Properties | Dagger | +4 |
| 1d4+2 piercing | 20/60ft range, liggt finesse | Firebolt | +5 |
| 1d10 fire | 120 feet | Guiding bolt | +5 | | 4d6 | 60 feet, on hit provides adv to next atk roll. | Firebreath |
| 12 | 2d6 fire | 15 foot cone | Burning hands | - | 13 | 3d6 | 15 foot cone | - | - | - | - | - | - | - | - | - | - |
|
|
Solste
Junior Member
Posts: 70
|
Solste
Jul 18, 2021 16:48:47 GMT
via mobile
Post by Solste on Jul 18, 2021 16:48:47 GMT
Spellcasting, metamagic and breath weapon Spell Casting Ability | Charisma | Spell Save DC | 13 | Spell Attack | +5 |
Spells Prepared: 16 Slot level | Slots | Expended | 1 | 3 | 0 | - | - | - | - | - |
|
Metamagic | Available | Expended | Sorcery points | 2 | 0 |
Breath Weapon: Cantrips:Light Firebolt Prestidigitation Spare the Dying Prepared Spells:1st Level Spells:
Cure wounds
Burning Hands Guiding Bolt
|
|
Solste
Junior Member
Posts: 70
|
Solste
Jul 18, 2021 22:07:06 GMT
Post by Solste on Jul 18, 2021 22:07:06 GMT
Equipment
Item | Weight(lbs) | Dagger(3) | 3 | Component pouch | 2 | Scroll case(notes) | 1 | Hempen rope (50feet) | 10 | Herbalism kit | 5 | Crampons (pair) | 0.25 | Piece of Sail with unknown symbol | - | Snow shoes(pair) | 4 | Winter clothes Elemental sensor 5 Blood stones | 5 2 1 |
|
| Total | 33.25 |
CurrencyCurrency | Amount | Weight | Copper | 5 |
| Silver | 9 |
| Electrum | - | - | Gold | - | . | Platinum | 0 | - |
|
|
| Total | N/A | .75 |
Back packQuantity | Item | Weight(lbs) | 1 | Backpack | 5 | 1 | scroll case | 1 | 1 | winter blanket | 5 | 1 | common clothes | 3 | 1 | crowbar | 5 | 1 | hammer | 3 | 10 | piton | - | 10 | torches | 10 | 1 | tinderbox | - | 10 | rations | 20 | 1 | Waterskin | 5 |
|
|
| - | Total | 57 |
Total weight: 89.25lbs
Encumbered | 225 | Heavily Encumbered | 225-300 | Max Carry Capacity | 300 | Push, Pull or Drag | 450 |
|
|
Solste
Junior Member
Posts: 70
|
Solste
Jul 18, 2021 22:14:00 GMT
Post by Solste on Jul 18, 2021 22:14:00 GMT
Personality Traits -I am utterly serene, even in the face of disaster. I'm oblivious to etiquette and social expectations.
Ideals Greater Good. My gifts are meant to be shared with all, not used for my own benefit. (Good)
Bonds I'm still seeking the enlightenment I pursued in my seclusion, and it still eludes me.
Flaws I harbor dark, bloodthirsty thoughts that my isolation and meditation failed to quell.
|
|
Solste
Junior Member
Posts: 70
|
Solste
Jul 19, 2021 13:24:34 GMT
Post by Solste on Jul 19, 2021 13:24:34 GMT
Features and traits Draconic ancestry(Racial)- Red: Damage Resistance: Fire
Breath Weapon. You can use your action to exhale destructive energy. Your Draconic ancestry determines the size, shape, and damage type of the exhalation.
When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your Draconic ancestry. The DC for this saving throw equals 8 + your Constitution modifier + your Proficiency Bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level.
After you use your breath weapon, you can’t use it again until you complete a short or Long Rest.
Owlbear Whisperer Owlbears are predisposed to like me. If I am within 10-feet of an owlbear, I can use an action to make a DC 10 Animal Handling check. On a success, I change the owlbears attitude towards me from hostile to indifferent, or indifferent to friendly.
Spellcasting (Class: Sorcerer)- An event in your past, or in the life of a parent or ancestor, left an indelible mark on you, infusing you with arcane magic. This Font of Magic, whatever its origin, fuels your Spells. See "Casting a Spell" for the general rules of Spellcasting and "Sorcerer Spells by Level" for the Sorcerer spell list.
Sorcerous Origin(Class:Sorcerer)-
Choose a sorcerous origin, which describes the source of your innate magical power: Divine soul Divine Magic(Subclass:Divine soul)-Your link to the divine allows you to learn Spells from the Cleric class. When your Spellcasting feature lets you learn or replace a Sorcerer cantrip or a Sorcerer spell of 1st level or higher, you can choose the new spell from the Cleric spell list or the Sorcerer spell list. You must otherwise obey all the restrictions for selecting the spell, and it becomes a Sorcerer spell for you. In addition, choose an affinity for the source of your divine power: good, evil, law, chaos, or neutrality. You learn an additional spell based on that affinity, (Good: Cure wounds) Favored by the Gods(subclass:Divine soul)-Starting at 1st level, divine power guards your destiny. If you fail a saving throw or miss with an Attack roll, you can roll 2d4 and add it to the total, possibly changing the outcome. Once you use this feature, you can’t use it again until you finish a short or Long Rest. Font of Magic(Class:Sorcerer)At 2nd Level, you tap into a deep wellspring of magic within yourself. This wellspring is represented by sorcery points, which allow you to create a variety of magical Effects. Sorcery Points(Class:Sorcerer)You have 2 sorcery points, and you gain more as you reach higher levels, as shown in the Sorcery Points column of the Sorcerer table. You can never have more sorcery points than shown on the table for your level. You regain all spent sorcery points when you finish a Long Rest.
Flexible Casting(Class:Sorcerer) You can use your sorcery points to gain additional Spell Slots, or sacrifice spell slots to gain additional sorcery points. You learn other ways to use your sorcery points as you reach higher levels. Creating Spell Slots. You can transform unexpended sorcery points into one spell slot as a Bonus Action on Your Turn. The Creating Spell Slots table shows the cost of Creating a Spell slot of a given level. You can create spell slots no higher in level than 5th. Any spell slot you create with this feature vanishes when you finish a Long Rest. Creating Spell Slots: Spell slot level | Sorcerery point cost | 1st | 2 | 2nd | 3 | 3rd | 5 | 4th | 6 | 5th | 7 |
Converting a Spell Slot to Sorcery Points. As a Bonus Action on Your Turn, you can expend one spell slot and gain a number of sorcery points equal to the slot’s level.
|
|
Solste
Junior Member
Posts: 70
|
Solste
Jul 19, 2021 14:17:28 GMT
Post by Solste on Jul 19, 2021 14:17:28 GMT
Backstory: Solste has sought to concur one thing. Herself. Her heritage has always caused an issue with becoming both aggressive and feral losing control as she attacks enemies with fire and claw.
To conquer herself, simply losing the unwanted urges was not enough, she wanted to become something greater.
Solste secluded herself away finding a cave near Bryn Shander of the ten towns. She would come to share that cave with an owl bear the original resident of the cave whom she had found ill and then nursed nursed back to health. Study and practice became her life as she pursued the path as a self trained doctor. Her seclusion became known to the people of Bryn Shander and the a local healer known as Eirian. Through conversations with Eirian, Solste found the healer's guidence in her recently acquired magics useful. More useful still was their ability to heal wounds that Solste would self inflict in order to observe the healing process Solste found her skills to be desired by the people of the ten towns. For her this relationship was just another step towards shedding her more feral nature.
Her pursuit did not go unnoticed by one of the divine. A voice in a dream spoke to her during a night of study. The voice told her that her path would not be one to simply heal, but to pioneer new ways of of addressing ailments, wounds and ill esses suffered by ones body. When Solste awoke the next morning, magic was coursing through her, an apparent gift.
The magic would prove to be be both a blessing and a curse as the raw divine power caused her nature to spark once more, her more aggressive tendancies now fueled by magical fire.
Seclusion was no longer an option, Solste would venture from her secluded home and out into the world. She needed outlets for this new magic and more practical experience in the realm of medicine.
|
|
Solste
Junior Member
Posts: 70
|
Solste
Jul 27, 2021 3:56:41 GMT
Post by Solste on Jul 27, 2021 3:56:41 GMT
Assumptions - Fire excites her
-will travel middle to rear of party - quiet and dismissive - examines wounds as they are being healed. -will make medicine checks when none may be needed -Sleeps close to the fire -wears winter gear as required -casts light on her clothes when in darkness
|
|