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Post by Aunna | Jessica on Jun 5, 2021 1:11:15 GMT
Name Jessica Longguard
Class and Level Fighter 2
Race Human
Background Urban Bounty Hunter
Alignment Chaotic Good
Size Medium
Height 5’5
Weight 120 lbs.
Age 30
Experience - Proficiency Bonus +2
Appearance
Jessica is of average build. Although she is muscular, one wouldn't call her hulking. There are many scars all over her body, and quite a few on her face. It is obvious she has seen battle, and survived to tell the tale. What's not as easy to know is whether or not those battles were from her resting bitch face, job related... or both. (Most likely both.) Jess' black hair was wavy and cut short to just below her shoulders. Golden eyes seemed to always be watching.
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Post by Aunna | Jessica on Jun 5, 2021 1:50:02 GMT
Stats
Strength 12 Mod 2
Dexterity 18 Mod 4
Constitution 18 Mod 4
Intelligence 14 Mod 2
Wisdom 14 Mod 2
Charisma 7 Mod -2
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Post by Aunna | Jessica on Jun 5, 2021 1:54:17 GMT
Saving throws
Stat Proficient Modifier Strength Yes +3 Dexterity No +4 Constitution Yes +6 Intelligence No +2 Wisdom No +2 Charisma No -2
Skills
Skill Proficient Modifier Acrobatics No +4 Animal Handling No +2 Arcana No +2 Athletics No +1 Deception No -2 History No +2 Insight Yes +4 Intimidation No -2 Investigation Yes +4 Medicine No +2 Nature No +2 Perception Yes +4 Performance No -2 Persuasion No -2 Religion No +2 Sleight of Hand No +4 Stealth Yes +6 Survival Yes +4
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Post by Aunna | Jessica on Jun 5, 2021 1:56:09 GMT
Initiative Bonus +4 Armour Class 17 Speed 30 Max Hit Points 28 Current Hit Points 28 Temporary Hit Points - Hit Dice D10 Max # of Hit Dice 2 Current # of Hit dice 2
Exhaustion: 0 0 0 0 0 0
Death saves: Success 0 0 0 Fail 0 0 0
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Post by Aunna | Jessica on Jun 5, 2021 2:01:23 GMT
Languages and Proficiencies
Languages: -Common -Elvish
Proficiency: -Simple Weapons, Martial Weapons -Light Armor, Medium Armor, Shields -Lute, Thieves' tools
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Post by Aunna | Jessica on Jun 5, 2021 2:14:34 GMT
Attacks:
Name Attack Bonus Saving Throw Damage & Type Properties Handaxe +3 - d6+1 | light, thrown (20/60) Longbow +6 - d8+4 | martial, ammunition, range (150/600), two handed Rapier +6 - d8+4 Unarmed +3 - 2
Resources:
-Second Wind | per Short Rest | 1/0 -Action Surge | per Short Rest | 1/0
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Post by Aunna | Jessica on Jun 5, 2021 2:19:07 GMT
Spell Casting
Spell casting ability Intelligence Spell attack +4 Spell save DC 12
Spells prepared N/A
Slot Level Available Expended N/A
Cantrips N/A
Prepared Spells N/A
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Post by Aunna | Jessica on Jun 5, 2021 2:53:18 GMT
Equipment
On Person
Items Quantity Weight Arrows 20 1 lb Handaxe 1 2 lbs Longbow 1 2 lbs Rapier 1 2 lbs Leather Armor 1 10 lbs Shield 1 6 lbs Travelers Clothes 1 4 lbs Backpack 1 5 lbs
Total weight - 32 lbs
Back Pack
Items Quantity Weight Crowbar 1 5 lbs Hempen Rope 50' 10 lbs Ration 3 6 lbs Tinderbox 1 1 lb Torch 1 1 lbs Waterskin 1 5 lbs
Total Weight 28 lbs
Currency
Currency Amount Weight Copper - - Silver - - Electrum - - Gold 20 .4 Platinum - -
Total 20 .4
Encumbrance
Current weight 90 lbs Encumbered 60 lbs Heavily Encumbered 120 lbs Max Carry Capacity 180 lbs Push, Pull and Drag 360 lbs
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Post by Aunna | Jessica on Jun 5, 2021 2:57:51 GMT
Personality Traits - I am always calm no matter what the situation. I never raise my voice or let my emotions control me.
Ideals - I'm loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care.
Bonds - Someone I loved died because of a mistake I made. That will never happen again.
Flaws - I have a "tell" that reveals when I'm lying.
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Post by Aunna | Jessica on Jun 5, 2021 3:13:05 GMT
Features and Traits
Racial - Ability Score Increase: Your Constitution score increases by 1, and your Dexterity score increases by 1.
- Feat: You gain one feat of your choice- Sharpshooter. - Attacking at long range doesn't impose disadvantage on your ranged weapon attack rolls. - Your ranged weapon attacks ignore half cover and three-quarters cover. - Before you make an attack with a ranged weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll. If the attack hits, you add +10 to the attack's damage.
Class - Fighting Style: Archery | You gain a +2 bonus to attack rolls you make with ranged weapons. - Second Wind: Once per short rest you can use a bonus action to regain 1d10+Fighter Level HP. - Action Surge: Once per short rest you can take one additional action on your turn.
Background - Ear to the Ground: You are in frequent contact with people in the segment of society that your chosen quarries move through. These people might be associated with the criminal underworld, the rough-and-tumble folk of the streets, or members of high society. This connection comes in the form of a contact in any city you visit, a person who provides information about the people and places of the local area.
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Post by Aunna | Jessica on Jun 5, 2021 3:17:02 GMT
Backstory
Orphaned early in life, Jess never really missed her parents. She was too young to remember them. Still... she was never alone. Her "sisters" were always there to help and guide her. With them, she knew she was safe. These same sisters taught her and trained her. She learned to read, write, and survive. As she grew up, she began to realize something...
Her "sisters" looked just like her, but were all different versions of her. Some were older, some were younger, and some always seemed to be her age. Some even seemed to wear different clothes. Clothes she could never imagine wearing. Still... they were all here for her one way or another.
Eventually, she would learn that all of these "sisters" were actually her. Different echoes of who she is from different places in time and, possibly, universes. Upon learning this, she makes her way to Candlekeep, wanting to see if she could learn the truth of her and these echoes. Unable to maintain herself there, she heads to Baldur's Gate to make some money, hunting some bounties.
There she meets a well-known resident named Fang, a Shifter who was more than formidable. With his help, she would make the money up in no time! That... or find a way to steal what she needed.
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Post by Aunna | Jessica on Jun 5, 2021 3:17:24 GMT
Assumptions
- Will gather arrows whenever she can. - Will walk behind Fang. - Will insist on taking first or last watch if a watch is needed. - Will hunt and forage for food where she can. - When she lies, she crosses her arms, begins to tap her foot, and proceeds to blink a lot. - Can be caught talking to herself sometimes.
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