Eliza
Junior Member
Posts: 34
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Eliza
May 31, 2021 22:29:51 GMT
via mobile
Post by Eliza on May 31, 2021 22:29:51 GMT
Name: Eliza Tirreil Class and Level: Rogue 2 Race: Wood Elf Background: Pirate Alignment: Neutral Size: Medium Height: 5’6 Weight: 102 lbs. Age: 89
Experience: - Proficiency Bonus: +2
Appearance: Eliza’s straight, auburn hair runs down freely all the way down to her waist. She has sharp, long, elven ears with the right one of the pair being pierced with a small, simple hoop by the earlobe. Her skin is a creamy-white with a tinge of red. Small freckles dot her red cheeks, her button nose, and some parts of her shoulders. A slight lavender paints the woman’s iris, encapsulating onlookers due to its strangeness. Her voice is brisk and her tone reflects directness and surety. However, being a rogue, the woman has honed a softer tone for times that require more diplomatic directives. Eliza stands just about average height in comparison to other elves, slightly taller amongst wood elves in particular. Being a sailor, her leather armor is a snug-fit to her body whilst still allowing free movement, perfect for her quick-moving fighting style. Over her leather armor is a sleeveless vest with a high-rising collar, highlighting her propensity towards sailor outfits. Her breeches are comfortably-fitting and are string-tied, the lower ends of it are tucked into her brown, buccaneer boots. The visible skin on her shoulders are marked by intricate tribal tattoos.
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Eliza
Junior Member
Posts: 34
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Eliza
May 31, 2021 22:48:01 GMT
via mobile
Post by Eliza on May 31, 2021 22:48:01 GMT
Stats Strength - 11 Mod - 0
Dexterity - 18 Mod - +4
Constitution - 16 Mod - +3
Intelligence - 12 Mod - + 1
Wisdom - 14 Mod - +2
Charisma - 14 Mod - +2
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Eliza
Junior Member
Posts: 34
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Eliza
Jun 1, 2021 7:47:43 GMT
Post by Eliza on Jun 1, 2021 7:47:43 GMT
Saving Throws Stat | Proficient | Modifier | Strength | 0 | +0 | Dexterity | X | +6 | Constitution | 0 | +3 | Intelligence | X | +3 | Wisdom | 0 | +2 | Charisma | 0 | +2 |
Skills Skill | Proficient | Modifier | Acrobatics | 0 | +4 | Animal Handling | 0 | +2 | Arcana | 0 | +1 | Athletics | X | +2 | Deception | X | +4 | History | 0 | +1 | Insight | 0 | +2 | Intimidation | 0 | +2 | Investigation | 0 | +1 | Medicine | 0 | +2 | Nature | 0 | +1 | Perception | X | +4 | Performance | X | +4 | Persuasion | X | +6 | Religion | 0 | +1 | Sleight of hand | X | +6 | Stealth | X | +6 | Survival | 0 | +2
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Eliza
Junior Member
Posts: 34
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Eliza
Jun 1, 2021 8:10:21 GMT
Post by Eliza on Jun 1, 2021 8:10:21 GMT
Initiative Bonus | +4 | Armour Class | 15 | Speed | 35 | Max Hit Points | 19 | Current Hit Points | 11 | Temporary Hit Points | - | Hit Dice | 1D8+3 | Max # of Hit Dice | 1 | Current # of Hit dice | 1 |
Exhaustion: Death saves:
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Eliza
Junior Member
Posts: 34
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Eliza
Jun 1, 2021 8:12:38 GMT
Post by Eliza on Jun 1, 2021 8:12:38 GMT
Languages and Proficiencies
Languages:
Common, Elvish, Thieves' Cant
Proficiency:
Weapons Crossbow, Hand, Longbow, Longsword, Rapier, Shortsword, Simple Weapons
Armor Light Armor
Tools Navigator's Tools, Thieves' Tools, Vehicles (Water)
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Eliza
Junior Member
Posts: 34
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Eliza
Jun 1, 2021 8:27:35 GMT
Post by Eliza on Jun 1, 2021 8:27:35 GMT
Name | Attack Bonus | Saving Throw | Damage & Type | Properties | Rapier | +6 |
| 1d8+4 Piercing | Finesse |
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Eliza
Junior Member
Posts: 34
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Eliza
Jun 1, 2021 8:33:52 GMT
Post by Eliza on Jun 1, 2021 8:33:52 GMT
Spell Casting
Spell casting ability -
Spell attack -
Spell save DC -
Spells prepared
Slot Level Available Expended
1 - -
Cantrips
Prepared Spells
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Eliza
Junior Member
Posts: 34
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Eliza
Jun 1, 2021 8:52:47 GMT
Post by Eliza on Jun 1, 2021 8:52:47 GMT
Equipment On Person Leather | 10 lbs. | Rapier | 2 lbs. | Shortbow | 2 lbs. | Arrows (20) | 1 lb. | Clothes (Common) | 3 lbs. | Backpack | 5 lbs. | Total Weight | 23 lbs. |
Back Pack Items | Weight | Thieves' tools | 1 lb. | Dagger
| 1 lb.
| Dagger
| 1 lb. | Rope, Silk (50 feet) | 5 lbs. | Mess Kit | 1 lb. | Rope, Hempen (50 feet) | 10 lbs. | Tinderbox | 1 lb. | Torch (10) | 10 lbs. | Waterskin | 5 lbs. | Bedroll | 7 lbs. | Rations (1 day x 10) | 20 lbs. | Total Weight | 62 lbs. |
Currency Currency | Amount | Weight | Copper | - | - | Silver | - | - | Electrum | - | - | Gold | 10 | 0.25 lbs. | Platinum | - | - | Total Value/Weight | 10 gold | 0.25 lbs. |
Encumberance Encumbered | - | Heavily Encumbered | - | Max Carry Capacity | 165 lbs. | Push, Pull and Drag | 330 lbs. |
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Eliza
Junior Member
Posts: 34
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Eliza
Jun 2, 2021 5:45:28 GMT
Post by Eliza on Jun 2, 2021 5:45:28 GMT
Personality traits
-I work hard so that I can play hard when the work is done.
-I enjoy sailing into new ports and making new friends over a flagon of ale.
-I never pass up a friendly wager.
Ideals
-People. I’m committed to my crewmates, not to ideals. (Neutral)
Bonds
-In a harbor town, I have a paramour whose eyes nearly stole me from the sea.
Flaws
-Once someone questions my courage, I never back down no matter how dangerous the situation.
-My pride will probably lead to my destruction.
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Eliza
Junior Member
Posts: 34
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Eliza
Jun 2, 2021 5:56:53 GMT
Post by Eliza on Jun 2, 2021 5:56:53 GMT
Features and Traits
Proficiencies -Deception
-Persuasion
-Stealth
-Sleight of Hand
Expertise Your proficiency bonus is doubled for any ability check you make for two chosen proficiencies.
-Persuasion
-Thieves' Tools
Sneak Attack -Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack with a finesse or ranged weapon if you have advantage on the attack roll. You don’t need advantage on the attack roll if another enemy of the target is ----within 5 ft. of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.
Sneak Attack: (No Action)
Thieves’ Cant -You have learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. It takes four times longer to convey such a message than it does to speak the same idea plainly.
Cunning Action
-Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.
RACIAL TRAITS
-Darkvision -You can see in darkness (shades of gray) up to 60 ft.
Keen Senses -You have proficiency in the Perception skill.
Fey Ancestry -You have advantage on saves against being charmed, and magic can’t put you to sleep.
Trance -You don't need to sleep, but meditate semiconsciously for 4 hours a day. While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
Elf Weapon Training -You have proficiency with the longsword, shortsword, shortbow, and longbow.
Fleet of Foot -Your base walking speed increases to 35 feet.
Mask of the Wild -You can attempt to hide even when you are only lightly obscured.
Mask of the Wild: (No Action)
Pirate
Feature: Bad Reputation
No matter where you go, people are afraid of you due to your reputation. When you are in a civilized settlement, you can get away with minor criminal offenses, such as refusing to pay for food at a tavern or breaking down doors at a local shop, since most people will not report your activity to the authorities.
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Eliza
Junior Member
Posts: 34
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Eliza
Jun 9, 2021 22:45:14 GMT
Post by Eliza on Jun 9, 2021 22:45:14 GMT
Backstory
Eliza was the treasured daughter of two shoemakers who have set themselves up in the city of Beregost. Her parents’ shop was meager, but their craftsmanship was well known and, in a city frequented by merchants, to be a well-known artisan is to be gifted with decent wealth.
However, Eliza had no interest in the art of shoemaking. She did not want to measure the length and width of a potential customer’s foot. She had no interest in listening to what main purpose they would like to use their custom-crafted footwear.
Her plans and goals lay with the sea beyond. She wanted to sail, discover new places, command her own vessel. However, the wood-elf was not unrealistic. She knew that to her attain her dreams she must first start off small. Eliza worked with her parents to craft shoes, cleaned the shop, and took in orders and requests. This went for a few years until the sea-bound elf decided that she had saved enough.
Eliza confronted her parents and told them outright of her long-festering dream. Her parents were worried, but they held no resentment for their daughter. They accepted her decision and their parting were bittersweet. Though, it was not only her parents that she had to break the news to. Drabar, a young half-orc male who was a part of a mercenary company that worked along the Sword Coast, had become smitten with her and she with him. She met Drabar at Beregost’s dockyard, the latter struck up small talk beginning with, “The seas are truly beautiful.” This of course immediately captured Eliza’s attention and they immediately hit it off. The half-orc knew of Eliza’s plans however and only encouraged her to follow her dreams.
It was not hard for Eliza to find a sailing merchant company to start working for, especially in Beregost. However, having no reputation, Eliza had to start small and began her work with a fledgling company. Thankfully, with the company being so small, Eliza gained the benefit of still seeing her family and Drabar frequently as she never sailed too far or too long.
Years went by and the wood-elf’s ambitions eventually outpaced her patience. She quit her first sailing company despite the pleas of her very first boss, especially since he has come to rely on her. Eliza moved to Baldur’s gate as it seemed ripe with opportunity. The decision also worked well regarding being near Drabar as his company frequented the larger city more often.
Eliza would come to realize that though the city is filled with opportunity, only those who fight tooth and claw so to speak can truly grab a hold of said opportunity. The wood elf would come to realize new things about herself as she joins a shady sailing company. The company was ran by one, Eldrik Bostran, a fair-skinned human with jet-black hair and a goatee. The man was around his thirty’s but he was fit and so he looked younger than he was. Eldrik would be Eliza’s new boss and through him she would learn the trade of small-scale piracy unbeknownst to her lover.
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Eliza
Junior Member
Posts: 34
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Eliza
Jun 9, 2021 22:47:39 GMT
Post by Eliza on Jun 9, 2021 22:47:39 GMT
Assumptions
Only claims she is a sailor when introducing herself.
Will gather any nearby items in plainsight that look to be of value and aren't questionable in regards to her safety.
Will stick closer to the front of the party but not the frontmost line.
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