Sonio
Junior Member
Posts: 51
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Sonio
May 31, 2021 19:45:32 GMT
Post by Sonio on May 31, 2021 19:45:32 GMT
Name |
| Sonio | Class
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| Cleric of Ilmater (Twilight Domain) 2
| Race
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| Tiefling (Fierna)
| Background
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| Far Traveller
| Alignment
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| Lawful Good
| Size
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| Medium
| Height
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| 186 cm | 6" 1'
| Weight
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| 79 kg | 174 lbs
| Age
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| 21
|
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| Experience
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| Milestone
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|
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| Proficiency Bonus
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| + 2
|
Appearance:
| Sonio shows sharp dark skinned human traits, but long horns and ears reveal his infernal heritage. Brown curly hairs match the colour of his skin, that falls just under the curved horns, leaned to follow the shape of his head. His smile is unnaturally shiny, as his teeth have a reflecting silvery colouration, contrasting with his eyes of the colours of the sunset.
His young voice is incredibly enchanting, with a spontaneous reverb. A physician once told him he bears two set of vocal cords, but he never believed it. He is tall, bulky and clumsy, but still quite slim outside his armour. Nonetheless, his presence is strong, physically and for a charismatic lack of intelligence. The leather of his heavy armour is tinted with warm dusk's reds and roses shades, contrasted with polished sidereal metals for the plates. On his gauntlet and shield is painted his divine symbol. This decorated eye on an aegis, opposite the rest of his equipment, looks like it was made by an amateur's hands. His holy symbol has the same shape, but better sculpted. These patterns repeat in the few items of jewellery that he wears. Under his clothing, hides a skin covered by scars and burns, signs of an unforgettable past.
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Sonio
Junior Member
Posts: 51
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Sonio
May 31, 2021 19:46:32 GMT
Post by Sonio on May 31, 2021 19:46:32 GMT
Stats |
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| Strength | 17
| Mod | + 3
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| Dexterity
| 8
| Mod | - 1
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| Constitution
| 13
| Mod | + 1
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| Intelligence
| 7
| Mod | - 2
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| Wisdom
| 18
| Mod
| + 4
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| Charisma
| 18
| Mod
| + 4
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Sonio
Junior Member
Posts: 51
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Sonio
May 31, 2021 19:50:17 GMT
Post by Sonio on May 31, 2021 19:50:17 GMT
Saving Throws
|
|
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|
|
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| Stats
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| Proficient
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| Modifier
| Strength
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| O
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| + 3
| Dexterity
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| O
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| - 1
| Constitution
|
| O
|
| + 1
| Intelligence
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| O
|
| - 2
| Wisdom
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| X
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| + 6
| Charisma
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| X
|
| + 6
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Skills
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|
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|
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|
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| Skill
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| Proficient
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| Modifier
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| Passive
| Acrobatics
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| O
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| - 1
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| Animal Handling
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| O
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| + 4
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| Arcana
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| O
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| - 2
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| Athletics
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| O
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| + 3
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| Deception
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| O
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| + 4
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| 14
| History
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| O
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| - 2
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| Insight
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| X
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| + 6
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| 16
| Intimidation
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| O
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| + 4
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| Investigation
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| O
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| - 2
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| 8
| Medicine
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| X
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| + 6
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| Nature
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| O
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| - 2
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| Perception
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| X
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| + 6
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| 16
| Performance
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| O
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| + 4
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| Persuasion
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| X
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| + 6
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| Religion
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| O
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| - 2
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| Sleight of Hand
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| O
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| - 1
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| Stealth
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| O
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| - 1
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| 9
| Survival
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| O
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| + 4
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Sonio
Junior Member
Posts: 51
|
Sonio
May 31, 2021 19:50:32 GMT
Post by Sonio on May 31, 2021 19:50:32 GMT
Initiative Bonus
| - 1
| Armour Class
| 18
| Speed
| 30
| Max Hit Points
| 16
| Current Hit Points
| 16
| Temporary Hit Points
| 0
| Hit Dice
| d8
| Max Number of Hit Dice
| 2
| Current Number of Hit Dice
| 0
|
Death Saves
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| Success | O O O
| Fail | O O O
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Sonio
Junior Member
Posts: 51
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Sonio
May 31, 2021 19:50:53 GMT
Post by Sonio on May 31, 2021 19:50:53 GMT
Languages:
Common, Infernal, Celestial
Proficiencies:
Armour
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| Light, Medium, Heavy, Shields
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| Weapons
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| Simple, Martial
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| Tools
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| Pan Flute
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| Vehicles
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Sonio
Junior Member
Posts: 51
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Sonio
May 31, 2021 19:51:09 GMT
Post by Sonio on May 31, 2021 19:51:09 GMT
Attacks: Name |
| Attack Bonus
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| Saving Throw
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| Damage & Type
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| Properties
| Warhammer |
| + 5
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| -
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| 1d8 + 3 bludgeoning
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| Versatile (1d10)
| Sacred Flame
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| -
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| Dexterity Save
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| 1d8 radiant
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| range 60 feet, target gains no benefit from cover
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Sonio
Junior Member
Posts: 51
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Sonio
May 31, 2021 19:51:26 GMT
Post by Sonio on May 31, 2021 19:51:26 GMT
Spellcasting:
|
| Cleric Spell Casting
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| Racial Spellcasting
| Spellcasting ability
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| Wisdom |
| Charisma | Spell Attack
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| + 6
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| + 6
| Spell save DC
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| 14
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| 14
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Slot Level
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| Available |
| Expended | 1
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| 3
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| 1
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Cantrips
Friends
Guidance Mending Sacred Flame
Prepared Spells (5)
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| Domain Spells
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| Racial Spells
| Bless Guiding Bolt Detect Magic Healing Word Shield of Faith
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| Faerie Fire Sleep
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| Charm Person
Suggestion
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Sonio
Junior Member
Posts: 51
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Sonio
May 31, 2021 19:51:40 GMT
Post by Sonio on May 31, 2021 19:51:40 GMT
Equipment: On person
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| Items
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| Quantity
| Price
| Weight
| Chainmail
|
| 1
| 75 gp
| 55 lbs
| Shield
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| 1
| 10 gp
| 6 lbs
| Warhammer
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| 1
| 15 gp
| 2 lbs
| Dagger
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| 1
| 2 gp
| 1 lb
| Holy Symbol
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| 1
| -
| -
| Jewellery
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| 1
| 10 gp
| -
| Pan Flute
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| 1
| 12 gp
| 2 lbs
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| Total Weight | 66 lbs
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Backpack
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| Items
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| Quantity
| Price
| Weight
| Backpack
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| 1
| 2 gp
| 5lbs
| Alms Box
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| 1
| -
| -
| Blanket |
| 1
| 5 sp
| 3 lbs
| Block of Incense
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| 2
| -
| -
| Candle
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| 10
| 1 sp
| -
| Censer
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| 1
| -
| -
| Clothes, Traveller's
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| 1
| 2 gp
| 4 lbs
| Map of my Homeland?
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| 1
| 1 gp
| 1 lbs
| Rations, Days of
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| 2
| 1 gp
| 4 lbs
| Tinderbox
|
| 1
| 5 sp
| 1 lb
| Waterskin
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| 1
| 2 sp
| 5 lbs
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| Total Weight
| 23 lbs
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Currency |
|
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| Copper
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| 0
| Silver
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| 0
| Electrum
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| 0
| Gold
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| 5
| Platinum
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| 0
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| Total Weight
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| 0 lbs
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EncumbranceEncumbered |
| 89 / 255 lbs
| Heavily Encumbered
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| 89 / 340 lbs
| Max Carry Capacity
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| 255 lbs
| Push, Pull, Drag
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| 510 lbs
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Sonio
Junior Member
Posts: 51
|
Sonio
May 31, 2021 19:51:55 GMT
Post by Sonio on May 31, 2021 19:51:55 GMT
Personality Traits
I'm always optimistic looking towards the future.
If someone is in trouble, I'm always willing to lend help.
Ideals Open. I have much to learn from the folk I meet along my way. By understanding others, one can find his own identity.
Protection. I want to protect others from pain and hell, that is the main source of it.
Creativity. Rules are necessary, but they must leave enough space for new things to be born.
Bonds I own my life to Ilmater and his follower that saved me.
My instrument is my most treasured possession, it's the only thing I've left of my mother.
I will bring terrible wrath down on every hellspawn.
Flaws
I believe kindness can't be faked and I trust anyone that shows good intentions.
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Sonio
Junior Member
Posts: 51
|
Sonio
May 31, 2021 19:52:08 GMT
Post by Sonio on May 31, 2021 19:52:08 GMT
Features & Traits
All eyes on you
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| Your accent, mannerisms, figures of speech, and perhaps even your appearance all mark you as foreign. Curious glances are directed your way wherever you go, which can be a nuisance, but you also gain the friendly interest of scholars and others intrigued by far-off lands, to say nothing of everyday folk who are eager to hear stories of your homeland. You can parley this attention into access to people and places you might not otherwise have, for you and your travelling companions. Noble lords, scholars, and merchant princes, to name a few, might be interested in hearing about your distant homeland and people. |
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| Darkvision |
| Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern colour in darkness, only shades of grey. |
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| Hellish Resistance
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| You have resistance to fire damage.
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| Legacy of Phlegethos
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| You know the friends cantrip. When you reach 3rd level, you can cast the charm person spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the suggestion spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.
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| Eyes of the Night
1 / 1 per long rest*
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| You can see through the deepest gloom. You have darkvision out to a range of 300 feet. In that radius, you can see in dim light as if it were bright light and in darkness as if it were dim light. As an action, you can magically share the darkvision of this feature with willing creatures you can see within 10 feet of you, up to a number of creatures equal to your Wisdom modifier (minimum of one creature). The shared darkvision lasts for 1 hour. Once you share it, you can't do so again until you finish a long rest, unless you expend a spell slot of any level to share it again.
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| Vigilant Blessing
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| The night has taught you to be vigilant. As an action, you give one creature you touch (including possibly yourself) advantage on the next initiative roll the creature makes. This benefit ends immediately after the roll or if you use this feature again.
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| Channel Divinity
1 / 1 per short rest
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| At 2nd level, you gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description. When you use your Channel Divinity, you choose which effect to create. You must then finish a short or long rest to use your Channel Divinity again. Some Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your cleric spell save DC.
Beginning at 6th level, you can use your Channel Divinity twice between rests, and beginning at 18th level, you can use it three times between rests. When you finish a short or long rest, you regain your expended uses.
Turn Undead As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage. A turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the Dodge action.
Twilight Sanctuary You can use your Channel Divinity to refresh your allies with soothing twilight. As an action, you present your holy symbol, and a sphere of twilight emanates from you. The sphere is centered on you, has a 30-foot radius, and is filled with dim light. The sphere moves with you, and it lasts for 1 minute or until you are incapacitated or die. Whenever a creature (including you) ends its turn in the sphere, you can grant that creature one of these benefits:
- You grant it temporary hit points equal to 1d6 plus your cleric level.
- You end one effect on it causing it to be charmed or frightened.
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Sonio
Junior Member
Posts: 51
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Sonio
May 31, 2021 19:52:22 GMT
Post by Sonio on May 31, 2021 19:52:22 GMT
Backstory
A tiefling child was born from a human slave and her devil master. This lord of hell used to run a slave ring in his infernal domain, renown for producing obedient servants and, with less pride, take advantage of his merch. His mother, as his musician concubine, was often the target of those abuses.
He was with the minimum he needed to survive and when he was old enough to stand on his own, he received the devil's mark. His mother, still weakened from the pregnancy, died a few years after and the only thing that she left for him was her pan flute, the instrument made of bones the devil forced her to play.
At the age of twelve, he was sold and brought to the material plane. There he was locked in a cage and left hidden to be picket up by the buyer, but with his small body he managed to push himself through the bars, breaking some bones in the process.
He dragged his wounded body through the streets of Baldurs Gate, until he was noticed by some clerics that took him to the Shrine of Suffering, sacred to Ilmater, in Heapside, to be healed. However, as a fugitive, the devil's mark took hold of his mind the very same night, inducing torturing nightmares. Unable to rest, he refused to sleep for a couple of days, but combined with his already feeble body he would have died shortly. The mark was a curse too powerful for the clerics to dispel, so the only quick solution they found to save the boy was to sever his ties to the dream realm. Lost this connection, they finally put him to sleep with magic, with no dream or nightmare able to reach him, and they could finally heal him.
As it is a custom between the free people of the material plane, he needed a name, and chose Sonio. He stayed with the priests, and helped and received some really basic education to live autonomously in this new place. Surprisingly his body quickly developed and he became a tall and strong man, even if his injuries left him quite stiff. However, part of his subconscious was still sealed, and for years he still needed magic to be able to close his eyes and rest. Intrigued by Ilmater's teachings and wanting to pay back his debt with the clerics, he decided to take his vows and become one himself. To this day, through his acts of faith, he is exploring his spirit in search of a way to heal his broken mind.
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Sonio
Junior Member
Posts: 51
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Sonio
May 31, 2021 19:52:35 GMT
Post by Sonio on May 31, 2021 19:52:35 GMT
Assumptions:
- Vigilant Blessing is always on the barbarian if nothing differently specified (ADV on Initiative)
- If I know someone or myself is doing a check eligible for Guidance, I will cast it.
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