Features and TraitsDarkvision(Racial)- You have superior vision in dark and dim Conditions. You can see in dim light within 60 feet of you as if it were bright light, and in Darkness as if it were dim light. You can’t discern color in Darkness, only Shades of Gray.
Shifting (Racial)- As a Bonus Action, you can assume a more bestial Appearance. This transformation lasts for 1 minute, until you die, or until you revert to your normal Appearance as a Bonus Action. When you shift, you gain Temporary Hit Points equal to your level + your Constitution modifier (minimum of 1 temporary hit point). You also gain additional benefits that depend on your shifter subrace, described below.
Once you shift, you can’t do so again until you finish a short or Long Rest.
Subrace(Racial)Beasthide- Stoic and solid, a Beasthide shifter draws Strength and stability from the beast within. Beasthide shifters are typically tied to the bear or the boar, but this subrace could embody any creature Known For Its toughness.
Ability Score Increase(Subrace)-Your Constitution score increases by 2, and your Strength score increases by 1.
Natural Athlete(Subrace)- You have proficiency in the Athletics skill.
Shifting Feature(Subrace)- Whenever you shift, you gain 1d6 additional Temporary Hit Points. While shifted, you have a +1 bonus to your Armor Class.
Rage(Class)- In battle, you fight with primal ferocity. On Your Turn, you can enter a rage as a Bonus Action.
While raging, you gain the following benefits if you aren’t wearing heavy armor:
You have advantage on Strength Checks and Strength Saving Throws.
When you make a melee weapon Attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a Barbarian, as shown in the Rage Damage column of the Barbarian table.
You have Resistance to bludgeoning, piercing, and slashing damage.
If you are able to cast Spells, you can’t cast them or concentrate on them while raging.
Your rage lasts for 1 minute. It ends early if you are knocked Unconscious or if Your Turn ends and you haven’t attacked a Hostile creature since your last turn or taken damage since then. You can also end your rage on Your Turn as a Bonus Action.
Once you have raged the number of times shown for your Barbarian level in the Rages column of the Barbarian table, you must finish a Long Rest before you can rage again.
Unarmored Defense(Class)- While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a Shield and still gain this benefit.
Gateguide Connection(Background)- Even though you might not be a member of the Gateguides crew, you've associated with enough of them that you know their torch-based code. From the lighting, placement, and type of torch arranged on or near a structure, you can gather a great deal of information about those who live or do business there, particularly if they deal fairly with strangers, have Guild or government connections, or have either helped or denied the Gateguides in the past.
Reckless AttackStarting at 2nd Level, you can throw aside all concern for Defense to Attack with fierce desperation. When you make your first Attack on Your Turn, you can decide to Attack recklessly. Doing so gives you advantage on melee weapon Attack rolls using Strength during this turn, but Attack rolls against you have advantage until your next turn.
Danger SenseAt 2nd Level, you gain an uncanny sense of when things nearby aren't as they should be, giving you an edge when you dodge away from danger. You have advantage on Dexterity Saving Throws against Effects that you can see, such as traps and Spells. To gain this benefit, you can't be Blinded, Deafened, or Incapacitated.