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Post by DotMM Dungeon Master on May 27, 2020 11:32:09 GMT
Everyone The distant, garbled, conversation continues in the room as Behemoth leads the way out and back onto the corridor. They take the right turn and walk another 40-feet before coming to another T-junction. Both directions go left and right and dissapear out of the range of the bardiche's light. Immediately to the left, a large, rotted corpse of a creature lays on the floor, a pool of dark blood and rotted material has leaked onto the stone floor. A horrid stench permeates this corridor too that makes everyone's noses burn as it filters through their nostrils.
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Post by Alfie on May 27, 2020 11:44:09 GMT
“Gross. Let’s move on.” Alfie exclaims trying (and failing) to hold back gagging noises.
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Post by Drake/Xynon on May 27, 2020 11:50:26 GMT
"Smells like past victory!" Behemoth takes a big lung full of the putrid smell with a laugh, looking down at the rotten corpse as he leads the group to the right.
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Post by Mikey on May 27, 2020 13:07:17 GMT
While travelling Mikey becomes super unaware of his surroundings as he shakes his sword hand constantly. He is able to maintain in following Behemoth.
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Post by DotMM Dungeon Master on May 27, 2020 13:30:23 GMT
Everyone Leaving the corpses alone, you all continue moving down the right turn of the corridor. As you all continue to move away from the corpses, the stench starts to get more stronger and eventually becomes nauseating for everyone. The corridor extends for 100-feet before it ends and has a left and right turn both 10-feet each. The left turn reveals a closed door that goes back on the direction you came from and he right turn turns out of view, moving towards the east.
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Post by Drake/Xynon on May 27, 2020 14:07:41 GMT
"That's getting a bit ripe," he laughs as he continues leading the way heading right at the T-junction.
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Post by Alfie on May 27, 2020 14:14:28 GMT
"There is a spell, uuuugggg, that would help, bwahh, with this stink. hrgurrk. I don't have it!"
Alfie then digs through his bag and grabs a small handful of herbs and incense and a torn piece of his bedroll to place the herbs in. He'll then tie it around his face to block out the stench.
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Post by Mikey on May 27, 2020 15:10:15 GMT
Mikey goes to cover his nose but punches his face with the cross guard of the sort. "For forge's sake!"
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Post by DotMM Dungeon Master on May 27, 2020 16:45:25 GMT
Alfie Your impromptu filtered mask helps for a moment, but the stench of decay is too overwhelming for the herbs and incense, creating an amalgamation of smell that just smells worse than without the mask.
Everyone Behemoth continues leading the way, taking the right turn and into another corridor that continues for another 40-feet before branching off to the left down a corridor that continues for 40-feet before turning to the right. A door on the left side of the wall lies 20-feet up this corridor. The intersection continues on for another 10-feet before turning to the right.
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Post by Drake/Xynon on May 27, 2020 16:55:04 GMT
Behemoth continues to lead the group round to the right upon seeing it end with a solid wall he turns around, "Dead end that way," before then taking the the corridor the north, "So do we take the continue on to the right at the end there?" He gestures with his bardiche to the door end of the corridor.
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Post by Alfie on May 27, 2020 17:01:56 GMT
Trying his best, Alfie rips the mask off. "This isn't helping!" he proclaims in between gagging. "Yeah, lets go north. Maybe the air is fresher that way. Reggie, please fan this stink away from my face!"
Reggie begins to wave his hands up and down in a futile effort to keep the stink away.
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Post by Mikey on May 27, 2020 17:19:30 GMT
Resigning himself to the sword, pulls his attention to the situation at hand. "Sure lead the way!" Mikey says unsure of where he is. "I am right behind you!"
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Post by Drake/Xynon on May 27, 2020 17:22:50 GMT
With his companions agreement Behemoth continues north taking the following it round to the right.
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Post by DotMM Dungeon Master on May 27, 2020 17:51:38 GMT
Everyone Seeing the dead end, Behemoth starts to lead everyone up the left turn and past the door. The corridor turns right for 10-feet before continuing on for another 30-feet before this time turning left. You all continue down the corridor for another 50-feet before coming to another closed door. The stench of decay only grows as you all move towards the door, causing Luth to spew the contents of his stomach onto the floor. "Sorry." He spotters after spitting the taste out of his mouth.
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Post by Alfie on May 27, 2020 18:53:56 GMT
"Oh gods!" Alfie quickly turns away from Luth. "We need to go! Lets keep going before I do it too!" he says desperately trying to hold back his own vomit.
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Post by Drake/Xynon on May 27, 2020 19:00:21 GMT
"Through here?" Behemoth gestures to the door as he prepares to open it
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Post by Mikey on May 27, 2020 19:02:18 GMT
"Wow, maybe we should have chosen certain death." Mike says coughing and gagging a bit. "Whatever is behind this door may already be dead." Mikey tries breathing through his mouth a bit. "Or this is where all the waste of Waterdeep ends up." Mikey prepares himself for the he potential wave of stench that may arrive upon opening the door. He also readi s himself to follow behemoth back the way they came.
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Post by DotMM Dungeon Master on May 27, 2020 19:49:47 GMT
Everyone After reluctant acceptance from the group, Behemoth opens the door in front of him. As soon as he door is opened, the stench wafts into the corridor and now causes most of the group to gag from the decaying stench. The door opens into a large room that is all stone and looks to be about 40-feet across. Three statues of noblemen stand in the room, all facing towards the group, with 10-foot gap inbetween each of them. On the south west part of the room, a corridor is revealed by the bardiches light. Standing at the door, nothing is visible to what could be causing the decaying stench.
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Post by Alfie on May 27, 2020 22:09:40 GMT
Alfie digs into his satchel and pull out the same glass orb he had out earlier. Waving a hand over it, he whispers "Lumos" and the ball lights up. "Reggie, please take this to the middle of the room. Then do your thing. Tell is if you see any danger." With that, Alfie hands Reggie the Driftglobe.
"Maybe we can find the smell in here?" Alfie says as he begins to take steps into the room.
(Reggie Perception +3)
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Post by Mikey on May 27, 2020 23:23:56 GMT
"May Gond guide you Reggie." (Guidance:Cantrip add d4 to Reggie's perception check)
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